`______________
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`______________
`
`APPLE INC.,
`
`Petitioner
`
`v.
`
`SMITH INTERFACE TECHNOLOGIES, LLC,
`Patent Owner
`
`______________
`
`Case IPR2024-01089
`10,671,212
`______________
`
`DECLARATION OF RAJEEV SURATI, Ph.D.
`
`Apple Inc. v. Smith Interface Techs., LLC
`IPR2024-01089 | Smith EX2001 | Page 1 of 58
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`TABLE OF CONTENTS
`INTRODUCTION ............................................................................................... 1
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`I.
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`II. PROFESSIONAL BACKGROUND ................................................................... 1
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`III. COMPENSATION ............................................................................................10
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`IV. LEGAL CONSIDERATION .............................................................................10
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`A. Obviousness .................................................................................................10
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`B.
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`Claim Interpretation ....................................................................................11
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`V. Overview of Task & Basis for Opinions ...........................................................12
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`VI. Level of Skill in the Relevant Art ......................................................................13
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`VII.
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`OVERVIEW OF THE ’212 PATENT ........................................................14
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`A.
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`Independent Claims 1, 16, and 84 ...............................................................15
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`VIII. OVERVIEW OF THE PRIOR ART ...........................................................16
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`A. U.S. Patent Application Pub. No. 2006/0197753 (“Hotelling”) .................16
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`1.
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`2.
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`Figure 18: “an exemplary GUI for a main menu” ..................................19
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`Figure 11: “an exemplary GUI for a media player” ...............................20
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`B. U.S. Patent Application Pub. No. 2004/0051726 (“Martyn”) ....................23
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`IX. GROUNDS 1 AND 2 FAIL BECAUSE PETITIONER’S HOTELLING-
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`MARTYN-CHO COMBINATION LACKS EVIDENTIARY SUPPORT ............26
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`A.
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`The Petition mixes distinct embodiments from Hotelling without asserting
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`a motivation to combine them ..............................................................................26
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`B. Dr. Cockburn’s asserted motivations to combine Hotelling and Martyn are
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`also deficient .........................................................................................................33
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`1.
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`Dr. Cockburn’s first asserted motivation is a generalized assertion that
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`lacks objective evidence ....................................................................................34
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`2.
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`Dr. Cockburn’s second asserted motivation manufactures a usability
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`issue with Hotelling’s display that is unsupported by objective evidence ........37
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`3.
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`Dr. Cockburn’s third asserted motivation conflates Hotelling’s music
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`player mode with its main menu GUI ...............................................................41
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`4.
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`Petitioner’s fourth asserted motivation ignores the difference between
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`the user interface challenges of Hotelling and Martyn ......................................44
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`X. GROUNDS 1 AND 2 ALSO FAIL BECAUSE, EVEN ACCEPTING THE
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`PROPOSED COMBINATION, THAT COMBINATION DOES NOT MEET ALL
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`ELEMENTS OF THE CHALLENGED CLAIMS ..................................................46
`
`A.
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`Limitations [1.c], [16.h], [84.d]: “[when] / [based on] a second duration of
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`the touch . . . [is] / [being] detected . . . output feedback that is perceptible by
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`touch” ....................................................................................................................46
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`1.
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`First Theory .............................................................................................47
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`2.
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`Second Theory ........................................................................................50
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`XI. CONCLUSION ..................................................................................................54
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`I.
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`INTRODUCTION
`1. My name is Dr. Rajeev Surati, Ph.D. I have been retained by Smith
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`Interfaces Technologies, LLC as an independent expert consultant in this inter partes
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`review (“IPR”) proceeding before the United States Patent and Trademark Office
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`(“PTO”) regarding US Patent No. 10,671,212 (“the ’212 Patent”).
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`II.
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`PROFESSIONAL BACKGROUND
`All of my opinions stated in this Declaration are based on my own
`2.
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`personal knowledge and professional judgment. In forming my opinions, I have
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`relied on my knowledge and experience in designing, developing, and researching
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`the technology referenced in this Declaration.
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`3.
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`I am over 18 years of age and, if I am called upon to do so, I would be
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`competent to testify as to the matters set forth herein. I understand that a copy of
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`my current curriculum vitae, which details my education and professional and
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`academic experience, is being submitted as EX2002. The following provides a brief
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`overview of some of my experience that is relevant to the matters set forth in this
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`Declaration.
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`4.
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`I hold a Doctor of Philosophy (Ph.D.) degree in Electrical Engineering
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`and Computer Science from the Massachusetts Institute of Technology (“MIT”)
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`(awarded in 1999) with a Grade Point Average of 5.0/5.0. I obtained a Master of
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`Science degree in Electrical Engineering and Computer Science from MIT (awarded
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`in 1995) with a Grade Point Average of 5.0/5.0. I have a Bachelor of Science degree
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`in Electrical Engineering from MIT (awarded 1992), graduating with a Grade Point
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`Average of 4.9/5.0.
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`5. My Ph.D. thesis was entitled “Scalable Self-Calibrating Technology for
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`Large Scale Displays.” My master’s thesis was entitled “Practical Partial
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`Evaluation.” My undergraduate thesis, for which I received MIT EECS’s William
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`A. Martin thesis prize for best undergraduate thesis, was entitled “A Parallelizing
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`Compiler based on Partial Evaluation.” I was also awarded the Department of
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`Energy’s highly-selective Computational Science Fellowship in 1995, which funded
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`my Ph.D. studies.
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`6.
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`In 1989, I began programming embedded systems and, in 1995, built
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`one of the first publicly available Internet Coke Machines. During that time, I
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`worked on various user interfaces. For example, one to augment the coke machine
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`to dispense coke and another that became one of the early ecommerce mechanisms,
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`using standards-based protocols for tracking user consumption, payments, and drink
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`stock.
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`7.
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`In 1997, while at MIT pursuing my Ph.D., I started a company called
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`Flash Communications. At Flash, I invented an instant messaging platform focused
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`on enterprise needs. I had the idea while observing the popularity of the Zephyr
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`Instant Messaging Service at MIT beginning in 1988. Attracted by Flash’s
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`enterprise focus, Microsoft acquired Flash in 1998. With Microsoft, we built both a
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`client and server product. The basic protocol we invented became the foundation
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`for the well-known XMPP protocol that was widely used in the mid-2000s among
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`instant messaging providers. I developed both the client and server products and
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`dealt with many, if not all, of the issues one might face when implementing user
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`interfaces for instant messaging systems. In fact, we helped to build Microsoft’s
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`famous MSN product, which adopted various user interface elements we created.
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`8.
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`As a result of this experience, I became heavily involved with User
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`Interface design on desktop machines, experience that I have continued to develop
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`by building desktop, mobile, and web-based applications used by millions of people.
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`9.
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`After graduating, I joined Microsoft (as was required by Microsoft in
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`its acquisition of Flash Communications), where I worked on both client and server
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`technologies related to instant messaging. My work spanned both the Microsoft
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`Exchange Instant Messaging product that was released in 2000 and MSN Messenger.
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`10. From 2000 to 2007, I cofounded, led, and sold a business called
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`photo.net to Namemedia, which is now part of GoDaddy.com. In early 2000,
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`Photo.net was considered a top 1,000 website and it received large amounts of
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`traffic. I built the site from its beginning as a single computer installed in a
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`datacenter to a full rack of computers in that same data center. As a result, I became
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`very familiar with the careful design and programming one must employ to build
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`and maintain systems that enable both engaging user interfaces and experiences at
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`scale.
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`11. At photo.net, we prototyped many fundamental Internet community
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`features, such as photo sharing, social networking, and memberships. The photo.net
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`system was written on top of Oracle SQL Database and served up many millions of
`
`web pages each day (corresponding to millions of records) with high-volume inserts.
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`The system also incorporated an ecommerce platform used to bill subscriptions,
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`track users, etc. I spent seven years running the site, both writing new features driven
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`by the Oracle SQL database and maintaining tables containing the many millions of
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`records generated by the site. I also served as the database administrator, which
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`provided me with extensive operational experience running such a system. I dealt
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`with everything from database query speedup to the more mundane day-to-day
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`issues, such as the maintenance of relational databases, including backups. In
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`addition to the web interface, we also ran a mobile version of the product based on
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`WAP, which I helped to develop.
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`12. After developing one of the first photo sharing sites, we further
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`increased user engagement by designing an innovative photo rating interface. Our
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`photo rating system became a huge draw for the site. The rating system increased
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`engagement by four orders of magnitude, ultimately resulting in Sergey Brin,
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`cofounder of Google, asking photo.net to provide imagery to Google for a screen
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`saver application. Joichi Ito, former head of the MIT Media Lab and a famous
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`internet luminary called it “the best photo sharing site” in 2001.
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`13.
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`I also innovated user interface technology at Nexaweb, where I was an
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`investor and technical advisor. Nexaweb designed User Interfaces that worked well
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`over the web. At Nexaweb, I spent a great deal of time solving underlying issues
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`related to implementing a UI framework both in Java and Javascript. We also
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`innovated a mechanism using server push prior to the AJAX becoming widely
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`adopted.
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`14.
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`In 2004, I started Scalable Display Technologies based on the
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`technology in my Ph.D. thesis and the related patent (U.S. Patent No. 6,456,339)
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`entitled “Super-resolution Display.” As part of my Ph.D. thesis, I designed a special
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`display that allows one to create ultra-high-resolution displays composed of multiple
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`projectors tiled with a slight overlap. The system uses camera-based feedback to
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`create an inverse map that drives the system such that a person can only see a
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`continuous, seamless display. There is no visible bezel or overlap. During this
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`project, I became familiar with how and why to drive content onto the display. Thus,
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`I also became familiar with content encoding/decoding, user interfaces for driving
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`large displays, multimedia content storage, high resolution imagery, networks,
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`recording, GPUs, storage of content, etc.
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`15. At Scalable Display Technologies, I developed the core algorithms and
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`implemented—with a team—the entire software system, which included the core
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`user interface, machine vision and embedded components, and a multimedia
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`playback system. Our first customer was Pixar. Today, the software is primarily
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`used by the US military and commercial theme parks, such as Disney and Universal.
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`Scalable is well-known in the industry for having some of the easiest and intuitive
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`software to use.
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`16.
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`In parallel with my work at Scalable, I lectured at MIT on many
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`subjects, including the Android operating system. In 2008, I worked with a group
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`of MIT students on the development of mobile applications for Android with Rich
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`Miner, a cofounder of Android. Since many students created applications involving
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`Google Maps and localization, I became familiar with these technologies. I also
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`served as a lecturer and mentor at MIT Play Labs, which was an incubator for
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`augmented reality (AR) and virtual reality (VR) software for mobile handsets and
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`headset applications. Notably, in addition to mobile handsets, Android runs on the
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`Oculus headset. As part of that program, I worked with several startup companies
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`on mobile applications, including a startup that developed applications for Telegram,
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`which is a cross-platform, cloud-based instant messaging system.
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`17. Since 2014, I have worked as an independent consultant for several
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`companies including NEC, Hitachi, Hi Marley, and Estee Lauder.
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`18.
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`In 2018, I became a senior partner at nCent Labs. In that role, I
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`consulted on the development of an incentive-market-based platform for block
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`chains and cryptocurrency. Another part of my work at nCent Labs focused on the
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`development of SMS messaging applications for the nCent platform. In that part, I
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`developed a full stack application around the protocol.
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`19. From 2019 to 2020, I served as a Technical Lead of the Skunkworks at
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`Hydrow, which is a startup company that develops indoor rowing machines. In this
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`role, I worked on special projects, including the development of a VR experience
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`using Magic Leap and Oculus that immersed users in a team-based rowing crew on
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`a scull using VR cinematography. I leveraged my experience with user interfaces
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`and Human-Computer Interaction (“HCI”) to develop a system that gives people a
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`sense of rowing on the water with others, while in reality, they were rowing on a
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`rowing machine.
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` We accomplished our goal through a clever use of
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`cinematography. The result was quite compelling and increased user engagement
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`with their exercise program.
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`20.
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`In 2020, I started a company called Skyline Nav AI Inc. that develops
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`technology that uses a visual location (i.e., the skyline) to geo-locate the place a
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`picture was taken. At Skyline, I built and now maintain a full user experience
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`centered around a workflow for people to snap a picture and use the image’s skyline
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`and downloaded 3D mode to localize a person. I have written applications for both
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`Android and iOS that communicate with a backend server running the machine
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`vision algorithms.
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`21. Over the past decade, I have served as a technical consultant and expert
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`witness on patent litigation matters. In the course of this work, I have provided
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`consulting services to a wide variety of technology companies, including
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`BritishTelecom, Apple,
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`IBM, Philips, Shopify, Zillow, Polaris Powered
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`Technologies, Amazon, Salesforce, Hitachi, Slack, Harris Teeter, and others.
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`22. During the course of my career, I was the inventor of the subject matter
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`for approximately 15 U.S. Patents. I have also received additional patents,
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`including: U.S. Patent No. 8,817,111, entitled “System and method of calibrating a
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`display system free of variation in system input resolution,” U.S. Patent No.
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`8,994,757, “System and method for providing improved display quality by display
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`adjustment and image processing using optical feedback,” U.S. Patent No.
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`9,215,455, “System and method of calibrating a display system free of variation in
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`system input resolution,” U.S. Patent No. 9,369,683, “System and method for
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`calibrating a display system using manual and semi-manual techniques,” and U.S.
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`Patent No. 9,497,447, “System and method for color and intensity calibrating of a
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`display system for practical usage.”
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`23.
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`I am also a co-inventor of patented technology related to instant
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`messaging, including U.S. Patent No. 5,943,478, which describes associated
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`technology that I developed related to pop-up, two-way messaging over the Internet.
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`While at Microsoft, I was an inventor on several patents, including: U.S. Patent No.
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`6,260,148 relating to methods and systems for message forwarding and property
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`notifications using electronic subscriptions; and U.S. Patent Nos. 6,415,318 and
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`6,604,133 relating to inter-enterprise messaging systems using bridgehead servers.
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`Aspects of these patents relate specifically to messaging and notification technology
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`in telecommunications systems.
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`24.
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`I serve on the advisory boards of several technology companies,
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`including Paneve, which develops general purpose ASICs coupled with compiler
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`technology; Nexaweb, which develops real-time web application frameworks using
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`HTTPS; Antix Labs, which develops compiler technology for a universal gaming
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`platform; and Permabit, which develops content-addressable storage.
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`25.
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`In addition to my above experience, I have published papers on subjects
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`relating to computing systems, computer network communications, databases, and
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`other subjects within the realm of electrical and computer engineering. I have also
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`received several awards for my contributions as an inventor and entrepreneur,
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`including the Global Indus. Technovator Award 2009 and Laureate of 2009
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`Computer World Honors Program. My publication and award history are listed in
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`more detail on my CV.
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`III. COMPENSATION
`26. My work on this matter is being billed at my customary rate of $700 an
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`hour. Also, I am being reimbursed for reasonable expenses I incur in relation to my
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`services. I have no pecuniary interest in the outcome of this proceeding. I
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`understand I will be paid regardless of the outcome of any proceeding in which my
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`work is used.
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`IV. LEGAL CONSIDERATION
`I am not an attorney. My understanding of the law is based on
`27.
`
`information provided by counsel for Smith Interface Technologies, LLC.
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`A. Obviousness
`I understand that a claimed invention is obvious and, therefore, not
`28.
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`patentable if the subject matter claimed would have been obvious to a person of
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`ordinary skill in the art at the time that the invention of the ’212 Patent (a
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`“POSITA”), which I have been asked to treat as August 5, 2011.
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`29.
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`I understand that a claim can be obvious in view of a single prior art
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`reference (e.g., via modification of that prior art reference) or multiple prior art
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`references (e.g., via a combination of two or more prior art references), if such a
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`modification or combination was within the skill of a POSITA. I understand that
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`there must be some articulated reasoning with some rational underpinning to support
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`a conclusion of obviousness. I also understand that to establish a finding of
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`obviousness one must show that one of ordinary skill in the art would have had a
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`motivation to combine the prior art references to produce the claimed invention and
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`a reasonable expectation that the combination would be successful.
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`30.
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` I further understand that exemplary rationales that may support a
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`conclusion of obviousness include: (1) simply arranging old elements in a way in
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`which each element performs the same function it was known to perform, and the
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`arrangement yields expected results, (2) merely substituting one element for another
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`known element in the field, if the substitution yields no more than a predictable
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`result, (3) combining elements in a way that was “obvious to try” because of a design
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`need or market pressure, where there was a finite number of identified, predictable
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`solutions, (4) that design incentives or other market forces in a field would have
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`prompted variations in a work that were predictable to a person of ordinary skill in
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`the art, and (5) that there was some teaching, suggestion, or motivation in the prior
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`art that would have led a POSITA to modify or combine prior art references to arrive
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`at the claimed invention.
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`B. Claim Interpretation
`I understand that a claim term is interpreted according to its ordinary
`31.
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`and customary meaning as a POSITA would have understood the term in light of the
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`surrounding claim language, other claims, the specification, and the patent’s
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`prosecution history, which are referred to as intrinsic evidence. I also understand
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`that prior art references cited in the patent’s prosecution history are considered
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`intrinsic evidence. I further understand that evidence outside the patent and its
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`prosecution history (e.g., dictionaries and technical articles), may inform the context
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`in which a POSITA would have understood the claims of a patent. I understand this
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`ordinary and customary meaning applies absent unique circumstances, such as
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`where a patent clearly expresses an intent to set forth a special meaning for a term.
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`V. Overview of Task & Basis for Opinions
`I have been asked to review the ’212 Patent. I have been asked to
`32.
`
`provide opinions related to certain issues from the perspective of a person of ordinary
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`skill, having knowledge of the relevant art, as of August 5, 2011, and—except where
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`otherwise noted—the opinions stated in this declaration are from that perspective.
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`The qualifications and abilities of such a person are described in paragraph 38 below.
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`33. More particularly, I have been informed that this proceeding is
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`currently at a preliminary stage during which the Patent Trial and Appeal Board (the
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`Board) will decide whether the Petition establishes a reasonable likelihood of at least
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`one claim of the ’212 Patent being invalid. I also understand that the Board may
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`review the Petition under a stricter “compelling merits” standard that requires the
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`Petition to make a stronger showing of invalidity; however, my analysis is not
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`performed using this higher standard. At this preliminary stage, I have been asked
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`to focus my analysis on the Petition’s proposed invalidity theories for the ’212
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`Patent’s independent claims 1, 16, and 84.
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`34. My opinions are based on my education, training, and experience as
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`well as items that I reviewed to prepare my opinions, including the Petition, the
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`documents listed in the Exhibit List included with the Petition, and any other items
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`that I reference in my below analysis.
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`35.
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`I understand that other issues may arise that require further explanation,
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`and I will provide that explanation if appropriate. As a result, I respectfully reserve
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`the right to update and supplement this declaration and the information and opinions
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`provided herein.
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`VI. Level of Skill in the Relevant Art
`I understand that a patent must be analyzed from the perspective of a
`36.
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`person of ordinary skill in the art (“POSITA”) as of the time of invention of the
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`patent, which is typically considered to be the patent’s earliest filing date. While I
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`do not necessarily agree with every aspect of Dr. Cockburn’s explanation of the level
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`of ordinary skill in the art, I do not currently believe the aspects of that explanation
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`I would change or clarify would impact the analysis set forth in this declaration. For
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`purposes of this declaration, my opinions are therefore provided from the perspective
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`of the POSITA described in paragraph 34 of Dr. Cockburn’s declaration (EX1003),
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`which is produced below:
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`a Bachelor of Science degree in computer science, computer
`engineering, or a comparable field and at least two years of professional
`experience working with graphical user interfaces and applications for
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`computers. Such experience could be obtained through research and
`study in a graduate program or through comparable exposure through
`industry employment, and additional years of experience could
`substitute for the advanced-level degree.
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`VII. OVERVIEW OF THE ’212 PATENT
`37. The ’212 Patent relates to a “gesture-equipped touch screen system,”
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`where “a signal is received in association with a touch interface” and “a user
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`experience may be altered, utilizing the signal.” EX1001, Title, 15:9-10, 15:57-58.
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`The patent discloses various gestures, patterns, or multi-touch inputs that can be used
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`to improve the functionality of user interfaces for touch screen devices. See e.g.,
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`EX1001, 1:42-2:5, 2:6-31, 2:32-59, 2:60-3:15. Figure 18 depicts a high-level
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`flowchart of
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`the
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` operation of one
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`embodiment of
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`the patent:
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`38. EX1001, FIG. 18. Possible “gesture inputs” used to control the choice
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`of operation can include “touch event attributes (both initial and over time), system
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`and/or application flags, switches, buttons, states, sensor data,” or other relevant
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`control inputs available to the user. Id., 57:19-22.
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`A.
`39.
`
`Independent Claims 1, 16, and 84
`Independent claims 1, 16, and 84 are each directed to a multifunction
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`response of “a mobile device including a touch screen” to “a touch.” “[When] /
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`[based on]” “a first duration of a touch” “[is] / [being] detected as ceasing,”
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`“perform[ing] an operation.” Limitations [1.b], [16.g], [84.c]. “[When] / [based
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`on]” “a second duration of the touch, that is different than the first duration of the
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`touch” “[is] / [being] detected” “after the first duration is detected without the
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`ceasing”: (a) “output[ting] feedback that is perceptible by touch” and (b)
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`“display[ing] at least one menu including a plurality of particular actions.” is
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`displayed. Limitations [1.c], [1.d], [16.h], [16.i], [84.d], [84.e].
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`40.
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`Independent claims 1, 16, and 84 further recite recognizing and acting
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`upon additional touches in connection with “the at least one menu.” First, “[when]
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`/ [based on] a selection touch applied to the touch screen [is] / [being] detected in
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`connection with at least one of the particular actions of the at least one menu,”
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`“perform[ing] the at least one particular action.” Limitations [1.e], [16.j], [84.f].
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`Second, “[when] / [based on] a slide or swipe gesture applied to the touch screen [is]
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`/ [being] detected,” “chang[ing] at least one aspect of the display of the at least one
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`menu.” Limitations [1.f], [16.k], [84.g].
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`VIII. OVERVIEW OF THE PRIOR ART
`41. Dr. Cockburn’s analysis falters primarily with respect to two of the
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`cited references, each of which are directed to distinct kinds of user interfaces. Each
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`is discussed in more detail below.
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`A. U.S. Patent Application Pub. No. 2006/0197753 (“Hotelling”)
`42. U.S. Patent Application Publication 2006/0197753 is entitled “Multi-
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`functional hand-held device” and lists its first inventor as Steven P. Hotelling. See
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`EX1004. I will refer to this reference as “Hotelling.”
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`43. Hotelling discloses a “multi-functional hand-held device capable of
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`configuring user inputs based on how the device is to be used.” EX1004, Abstract,
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`[0009]. The goal of the multi-functional hand-held device of Hotelling is to
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`“integrate[] at least two [traditional] devices” (such as a PDA, cell phone, camera,
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`music player, etc.) into a single device. EX1004 [0048]. In 2006, at the time of
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`Hotelling’s invention, there was a growing interest in these sorts of multi-functional
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`devices that would allow a user to merge each of their five or ten mobile devices into
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`a single device that could easily be carried in their pocket. However, each of these
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`five to ten (or more) devices featured different user interfaces, typically using
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`traditional physical buttons. This created a user interface challenge for developers
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`who realized that a hundred-button multi-functional device was impractical.
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`44. Hotelling recognized this challenge. See EX1004, [0006-0007]
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`(“traditionally separate hand-held electronic devices have begun
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`to be
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`combined…[i]t is a challenge to design a merged device with limited input devices
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`without adversely affecting the dedicated inputs for each device.”). Further, “there
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`is not enough space on the [merged] device to house all the necessary buttons and
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`switches” to accommodate the “particular set of input mechanisms for providing
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`inputs” used by each separate legacy device. Id. In alignment with user interface
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`design fundamentals, Hotelling recognized that “it is preferable, not to overload the
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`hand-held devices with a large number of input mechanisms as this tends to confuse
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`the user.” Id.
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`45.
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`Instead of overwhelming the user, Hotelling proposes “virtually
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`incorporating the physical inputs for each functionality into the GUI,” which
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`“adapt[s] to whatever device is selected.” EX1004, [0069]. Then, the device has “a
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`GUI for each functionality.” Id. By replacing physical buttons with virtual buttons
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`on a touch screen, Hotelling’s design has the added benefit that the “display size can
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`be substantially increased.” EX1004, [0009]. While it was not the main thrust of
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`Hotelling’s invention, it is significant that Hotelling’s virtual button design allowed
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`for larger screens. Devices before Hotelling were heavily restricted by the amount
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`of space required for buttons, including dial pads, keyboards, scroll wheels, and
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`more. Larger screens like the one disclosed in Hotelling substantially expand the
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`design space available to user interface developers.
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`46. Hotelling also discloses the use of a “haptics mechanism” to “enhance
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`the feel of actuating a GUI element” or to provide “alert[s]” to the user. EX1004,
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`[0161-0163]. Hotelling teaches that “[t]his particular feature enhances the users
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`experience and makes the virtual UI feel more like a physical UI.” EX1004, [0161].
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`Feel is important for a user interface. By designing a user interface that is similar to
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`other interfaces with which users are familiar, a designer can improve ease-of-use.
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`“For example, in response to touching a virtual button of the GUI, the haptics may
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`provide force feedback in the form of vibration and the speaker may provide audio
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`feedback in the form of a click.” EX1004, [0163]. This feedback tells the user that
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`“they actually implemented an input” by “simulat[ing] the audio and tactile feel of
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`a button or switch.” Id. Alternatively, the feedback “may be used to simulate a
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`button click” through a “click” and “clock” output “when a hard touch is made.” Id.
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`47. Since Dr. Cockburn focuses specifically on two of the user interface
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`designs described in Hotelling—one shown in Figure 18 and another in Figure 11—
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`I will analyze them in more detail.
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`Figure 18: “an exemplary GUI for a main menu”
`1.
`In one user interface design, Hotelling discloses “an exemplary main
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`48.
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`menu GUI 260 of a multi-functional device.” EX1004, [0085], FIG. 18 (inset
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`below).
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`
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`EX1004, FIG. 18. When the user selects one of the various “virtual buttons” (e.g.,
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`“a music player button 262C”) shown in the Figure, “the main page for the selected
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`functional[ity]” is shown on the display. EX1004, [0085]. If the user wishes to
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`select a different functionality, “the user simply selects a soft home button…to return
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`to the main menu page 260.” Id. This design ensures that, “[b]y keeping different
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`functionalities distinct, user confusion may be reduced.” EX1004, [0091]. Similar
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`to its mimicking of physical buttons, Hotelling again leverages user background
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`experience with this design. Before the advent of mu



