throbber
IEEE TRANSACTIONS ON HAPTICS, VOL. 4, NO. 4, OCTOBER-DECEMBER 2011
`
`229
`
`Design and Evaluation of Identifiable
`Key-Click Signals for Mobile Devices
`
`Hsiang-Yu Chen, Jaeyoung Park, Steve Dai, and Hong Z. Tan, Senior Member, IEEE
`
`Abstract—As touch based input becomes more popular in mobile devices, there is an increasing need for haptic feedback on key-less
`input surface. Four experiments were conducted to design and evaluate identifiable emulated key-click signals using a piezoelectric
`actuator. Experiments I and II assessed the information transmission capacity for the amplitude, frequency, and number of cycles of
`raised cosine waveforms used to drive the piezo actuators under fixed- and roving-background conditions, respectively. Experiment III
`estimated the total information transfer for all three parameters. The results were used to reduce the number of stimulus alternatives in
`the key-click signal set with the goal to achieve perfect identification performance. Experiment IV verified that up to 5 to 6 identifiable
`key-click signals could be achieved with the experimental setup. The present study outlines an information theoretic approach to
`conducting identification experiments to guide the design of and to evaluate a perfectly identifiable stimulus set. The methodology can
`be applied to other applications in need of perceptually identifiable stimulation patterns.
`
`Index Terms—Mobile applications, haptic feedback, key click, human information processing.
`

`
`1 INTRODUCTION
`
`HAPTIC interactions have become increasingly popular in
`
`consumer products in the last decade. Applications
`include, but are not limited to, touch screens, PDAs, and cell
`phones. Haptic interaction refers to both manual input to a
`device and haptic feedback provided by the device. With
`sensing technologies, mobile devices can receive manual
`inputs through pressure-sensitive touch screens with or
`without individual keys. Most mobile devices also provide
`touch feedback in the form of vibration alerts, a useful and
`discreet feature especially when the device is in silent mode.
`At
`the same time, keyboards on mobile devices are
`disappearing to make room for larger display screens and
`thinner profiles, yet many people find it disconcerting to
`type on a surface with only visual but no haptic feedback.
`As touch screen technology gains popularity, the need has
`risen for key-click feedback signals that serve as confirma-
`tion of key presses, especially when the user’s eyes are busy
`with other tasks. The idea of “active click” was first
`introduced by Fukumoto and Sugimura [2] where a
`vibrotactile actuator attached to the back of a touch panel
`generated a click-like vibrating pulse whenever the screen
`was tapped by a finger. Since then, several technologies
`have been implemented to generate haptic feedback. For
`example, Chang and O’Sullivan used a multifunction
`transducer [3]; Brewster’s group adopted C2 tactors in
`
`. H.-Y. Chen is with the Motorola Corporation, 600 US Hwy 45,
`Libertyville, IL 60048. E-mail: nelly.hychen@gmail.com.
`. J. Park and H.Z. Tan are with the Haptic Interface Research Laboratory at
`Purdue University, 465 Northwestern Avenue, West Lafayette, IN 47907.
`E-mail: {park183, hongtan}@purdue.edu.
`. S. Dai is with the Materials Science and Engineering Center, Sandia
`National Laboratories, PO Box 5800, MS 0959, Albuquerque, NM 87185.
`E-mail: sxdai@sandia.gov.
`
`Manuscript received 20 July 2010; revised 29 Mar. 2011; accepted 12 Apr.
`2011; published online 16 May 2011.
`Recommended for acceptance by H. Kajimoto.
`For information on obtaining reprints of this article, please send e-mail to:
`toh@computer.org, and reference IEEECS Log Number TH-2010-07-0037.
`Digital Object Identifier no. 10.1109/ToH.2011.21.
`
`most of their studies [4], [5]; and Lee et al. utilized a
`solenoid actuator to create feedback for a stylus [6]. In
`addition, piezoelectric actuators have been used in several
`applications involving handheld mobile devices [7], [8], [9],
`[10], [11], [12], [13], [14].
`The present study focuses on the design and evaluation of
`haptic signals generated by a piezoelectric actuator that
`emulates key-click sensations. Our study is different from
`previous research on “tacton” [15] or “haptic icons” [16] in
`that we focus on signals that emulate key clicks, as opposed
`to any vibrotactile signals that may make up a tactile
`vocabulary. Our efforts also differ from those of earlier work
`on haptic devices for sensory substitution (e.g., [17]; see also
`[18] for a review) in that we use signals with an intuitive
`meaning (key clicks) instead of abstract signals that require
`extensive user training of a specific coding scheme (e.g.,
`tactile aids for individuals with hearing impairments).
`Finally, instead of searching for signals that feel “pleasant”
`(e.g., [7]), our aim is to design a set of identifiable signals that
`can be used with different functions on a mobile device. We
`use the term “identifiable signals” to refer to a set of
`distinctive stimulus alternatives that can be easily identified
`in isolation (i.e., identification) as opposed to in comparison
`with other stimuli (i.e., discrimination). Instead of a
`relatively high level of identification (e.g., above 80 percent
`correct), we aimed to reach a near 100 percent identification
`accuracy. In many applications such as a belt with haptic
`waypoint information [19], a vest displaying haptic commu-
`nication signals [20], or a mobile device with haptic alerts
`[15], recognition accuracy needs to be near perfect instead of
`being just “good enough” because the cost of misidentifica-
`tion can be high. In mobile applications, identifiable key
`clicks can enable eye-free operations when the user is unable
`to look at or see the device.
`The problem of designing a set of perceptually identifiable
`signals for a given actuator has been studied in various
`contexts in the past. The common theme is to map the physical
`
`1939-1412/11/$26.00 ß 2011 IEEE
`
`Published by the IEEE CS, RAS, & CES
`
`APPLE 1030
`
`1
`
`

`

`230
`
`IEEE TRANSACTIONS ON HAPTICS, VOL. 4, NO. 4, OCTOBER-DECEMBER 2011
`
`parameter values for driving the actuator to perception, so
`that different sensations can be achieved by judicious
`selections of these parameter values. These identifiable
`signals can then be encoded for a specific application. For
`example, Geldard [21] studied the use of vibrotactile
`frequency, amplitude, duration, locus in space, and wave
`complexity in encoding speech elements with an array of
`tactors. After discarding frequency (for interacting with
`intensity perception) and wave complexity (for being non-
`discriminable), a total of 45 (3 amplitudes  3 durations  5
`loci on the chest) vibrotactile signals were created, each
`representing an English alphabet letter, a single-digit
`number, or a short word (e.g., “of,” “the,” “in,” “and”). One
`participant was able to receive 38 words per minute with this
`system. Maclean and colleagues have conducted extensive
`studies characterizing the relation between physical para-
`meters and perceptual dimensions using a multidimensional
`scaling technique (MDS) [11], [16], [22]. In [22], these
`researchers used the MDS solution space to demonstrate
`and measure the perceptual distinctiveness of periodic
`vibrotactile signals varying in its waveform. In another study
`on the design of the tactile equivalent of ring tones for mobile
`devices, Brown et al. [15] mapped location, rhythm, and
`roughness parameters to vibrotactile alerting signals to
`indicate time-until-appointment (30, 15, 5 min), type of alert
`(meeting, lecture, tutorial), and importance (low, medium,
`high), respectively. Performance in terms of percent-correct
`scores and information transfer (IT) were reported.
`The present study addresses similar questions as these
`previous investigations: What are the key physical para-
`meters that affect perception in a predictable way? For each
`parameter, how many levels can be correctly identified
`without error? When multiple parameters vary in a signal
`set, by how much does the identification of each parameter
`level deteriorate? More importantly, how to reduce the
`number of levels per parameter so that identification of
`signals varying in multiple parameters remains perfect?
`Various methods have been employed to study these
`questions. In Geldard’s work [21], discrimination experi-
`ments were carried out to measure the just noticeable
`difference (JND) within each parameter range. The results
`indicated that there were about 15-17 JNDs for amplitude
`over a reference amplitude range of 20 to 400 microns, and
`25 JNDs for duration over a reference duration range of 0.1
`to 2.0 s. With no further explanation, the author claimed that
`for practical purposes, three levels of amplitude, three levels
`of duration, and five loci on the chest could be included in
`the signal set. The selection of the parameter levels would
`have been more convincing if the author had conducted
`absolute identification experiments to measure the max-
`imum number of identifiable signals, or the “channel
`capacity,” of each parameter [23]. MacLean and colleagues
`[11], [16], [22] used the MDS technique to discover the
`perceptual dimensions associated with physical parameters.
`This technique has also been applied to the study of haptic
`texture perception [24] and perfumers’ odor perception
`space [25]. One of the main difficulties in conducting an
`MDS experiment is the amount of time required to collect
`scaling data for all pairs of stimuli. A cluster-sorting method
`was proposed in [16] to speed up data collection, although
`
`there remain some unresolved issues and concerns with this
`approach [26]. In Brown et al.’s work [15], performance was
`reported in terms of percent-correct scores and information
`transfer. The former can be misleading in the sense that a
`decrease in percent-correct score with a larger stimulus set
`does not necessarily imply that
`the total number of
`identifiable signals have decreased. Although these authors
`also report information transfer, it was used mainly as a
`performance metric rather than an integral part of the
`stimulus design process.
`The present study uses an information theoretical frame-
`work to study the design and evaluation of identifiable key-
`click signals for mobile devices. One-dimensional and
`multidimensional absolute identification experiments are
`conducted to measure the channel capacity associated with
`a single physical parameter and multiple parameters,
`respectively.
`In one-dimensional absolute identification
`experiments,
`the values of the background parameters
`(i.e.,
`the nontarget physical parameters making up a
`stimulus) are either kept fixed or varied randomly. While
`the fixed-background experiments allow us to estimate the
`“ideal” channel capacity achievable with a single physical
`parameter, the roving-background experiments produce a
`more “realistic” channel capacity when multiple parameters
`must be attended to in order to identify a signal [27]. We
`show how these experiments can guide the design of a
`multivariable stimulus set, and under what conditions
`results from one-dimensional absolute identification experi-
`ments can be used to predict the outcome of a multi-
`dimensional absolute identification experiment, the latter of
`which is usually too time-consuming to conduct
`for
`practical purposes.
`The present study makes two important contributions.
`From a methodology perspective, we demonstrate how to
`assess the overall information transmission capacity of a
`stimulus set with multiple parameters that interact percep-
`tually. From an application perspective, we provide the
`specifications for a set of identifiable key-click simulation
`signals that can be incorporated into mobile devices
`equipped with piezoelectric actuators. In what follows, we
`summarize the general methods in Section 2. Details
`specific to the four experiments conducted during the
`present study are presented in Sections 3 to 5. The paper
`concludes in Section 6.
`
`2 GENERAL METHODS
`2.1 Apparatus
`The test apparatus resembled a typical mobile phone in its
`size and appearance (see Fig. 1). A single layer piezoelectric
`actuator (CTS standard 3,203, 4 cm L  3:5 cm W  0:2 mm
`H, 147 nF capacitance, occupying the lower half of the
`apparatus) was affixed to a stainless steel plate that served as
`the cover of the apparatus. A piece of polycarbonate frame at
`the same size as the stainless steel plate was attached to the
`back of the apparatus. Four force sensing resistors (FSRs
`from Interlink) were mounted at the corners of the intended
`keypad area and sandwiched between the polycarbonate
`frame and a polycarbonate back plate. They were used to
`trigger a high-voltage input pulse to the piezo whenever the
`total force exceeded 200 g (or equivalently, a resistance of
`
`2
`
`

`

`CHEN ET AL.: DESIGN AND EVALUATION OF IDENTIFIABLE KEY-CLICK SIGNALS FOR MOBILE DEVICES
`
`231
`
`Fig. 1. (a) Back view as seen through a clear Plexiglas cover and (b) front
`view of test apparatus. (From [1], Fig. 1, ß 2010 IEEE).
`
`20 k
` for the four FSRs connected in parallel).1 The 200 g
`force value was selected empirically. To emulate the weight
`of a typical mobile phone, a piece of metal weighing 40 g was
`glued to the upper half of the apparatus (the yellow block in
`Fig. 1a). The total weight of the apparatus was about 78 g. A
`red dot marked the center of the piezoelectric actuator where
`the participants were told to press down with the thumb and
`feel a virtual key click (see Fig. 1b). Upon detection of a key
`press through the FSRs, a waveform was sent through a
`computer sound card (Creative Sound Blaster SB0100,
`Creative Resource, Singapore) to a voltage amplifier with a
`gain of 100 (Dual Channel High Voltage Precision Power
`Amplifier, Model 2,350, TEGAM, Inc., Geneva, OH). The
`output of the amplifier was subsequently sent
`to the
`piezoelectric actuator to create the sensation of a virtual
`key click.2
`
`2.2 Participants
`Twelve participants (P1-P12; 3 females; all right-handed
`except P12; age range 23-43 years old) took part in the
`present study. Participants P1-P3 were research staff and
`experienced with haptic devices. They participated in all the
`experiments in the present study. Participants P4-P12 were
`compensated for their time. They completed the first three
`of the four experiments conducted in the present study. All
`participants signed a written consent form approved by the
`Institute Review Board at Purdue University.
`
`1. The latency between the detection of a >200 g force by the FSR and the
`onset of a key-click signal was less than 1 ms using a PC. In real applications
`where the latency is limited by firmware, the latency can be significantly
`longer (e.g., 40 ms in Motorola’s ROKR E8 music phone).
`2. The haptic stimuli could be sensed by all the fingers holding the test
`apparatus. However, the signal was the strongest near the center of the
`piezoelectric actuator, and all participants (including the authors) located
`the key-click feedback signal at where the thumb was. It only became
`apparent that the signal could be felt by the four fingers holding the test
`apparatus if the thumb was lifted away and someone else pressed on the
`red dot to trigger the haptic stimuli.
`
`Fig. 2. (a) Recorded acceleration profile of a key press; and (b) a typical
`input waveform for driving the piezoelectric actuator.
`
`2.3 Stimuli
`To determine the shape of waveforms for driving the
`piezoelectric actuator, acceleration profiles of pop-dome
`keys on a telephone, a computer keyboard, and a cell
`phone were measured. Fig. 2a shows a typical recording
`from the keypad of an office phone during the key-down
`phase. There is a clear initial pulse, followed by several
`“ringing” pulses with diminishing amplitudes. Based on
`the measurements, raised sinusoidal waveforms were used
`to drive the piezoelectric actuator (see Fig. 2b).
`A series of preliminary experiments were conducted to
`determine the relevant parameters for generating key-click
`signals on the piezoelectric actuator. Among the variables
`considered were peak amplitude, frequency, number of
`cycles, initial/peak velocity, and initial/peak acceleration.
`Measurements were also taken to examine the transfer
`function of the piezoelectric actuator. In the interest of
`space, readers are referred to the [Appendices, 28] for
`details.
`In the end,
`three parameters were found to
`influence the perceived quality of simulated key clicks:
`amplitude,
`frequency, and number of cycles of
`the
`sinusoidal waveform. Amplitude of the waveform con-
`tributed to the overall perceived intensity of a key-click
`signal. The maximum amplitude was 200 V using the
`setup described in Section 2.1. Frequency of the waveform
`determined the perceived “crispness” of a key-click signal.
`The frequency range was selected to be 125-500 Hz that
`corresponded to perceptually “dull” to “crisp” key clicks.
`Finally,
`the number of cycles also contributed to the
`perceived intensity of the signal, but more than three
`cycles resulted in an eerie sensation of something alive.
`Therefore, the number of cycles ranged from 1 to 3 in the
`present study. Other waveforms such as sinusoidal pulses
`
`3
`
`

`

`232
`
`IEEE TRANSACTIONS ON HAPTICS, VOL. 4, NO. 4, OCTOBER-DECEMBER 2011
`
`TABLE 1
`The Full Stimulus Set Used in Experiments I and II
`
`with exponentially decaying envelopes were also investi-
`gated, but were found not to result in perceptually distinct
`key-click sensations when compared to the signal shown
`in Fig. 2b.
`The full stimulus set used in Experiments I and II of the
`present study consisted of 60 alternatives (5 amplitude 
`4 frequency  3 number of cycles). Table 1 lists the values for
`the three parameters and their associated labels. The high-
`lighted values indicate the parameter values when the
`corresponding parameter was fixed as a background para-
`meter (see Section 2.4.2). This full stimulus set was pared
`down in Experiments III and IV for reasons that will become
`clear later. The proximal stimuli were characterized by an
`accelerometer placed near the center of the piezo actuator.
`Fig. 3 compares the PC output waveform to the measured
`piezo acceleration profile for two representative signals.
`
`Fig. 4. Calibration curve for the piezoelectric actuator.
`
`To characterize the proximal stimuli in response to the
`stimuli listed in Table 1, the pizeoactuator responses were
`calibrated in terms of the peak acceleration at the red dot
`(Fig. 1b) as a function of the peak voltage of one cycle of a
`raised cosine input waveform. The results are shown in
`Fig. 4.
`
`2.4 Procedures
`In this section, we first describe the procedures for running
`an absolute identification experiment, which are used in all
`four experiments conducted in the present study. We then
`discuss the distinction between a one-dimensional (1D) and
`a multidimensional
`(multi-D)
`identification experiment.
`This is followed by a presentation of the procedures for
`running 1D identification experiments with fixed or roving
`background. We then discuss how the results from 1D and
`multi-D identification experiments may be related, in the
`form of a general additivity law for information transfer.
`
`2.4.1 Absolute Identification Experiment
`A typical identification experiment consists of the following
`steps: A set of K stimuli (Si;1  i  K) is constructed for the
`experiment; a set of K responses (Rj; 1  j  K) is con-
`structed with a one-to-one association with each of the K
`stimuli; the participant is presented with stimuli selected at
`random from the stimulus set; on each presentation, the
`participant chooses a response from the response set; and the
`experimental results are tabulated in the form of a stimulus-
`response confusion matrix from which measurements of
`information transfer are computed. The quantity IT measures
`the increase in information about the signal transmitted
`resulting from knowledge of the received signal. For a
`particular stimulus-response pair (Si; Rj), the quantity IT is
`½PðSijRjÞjPðSiފ, where PðSijRjÞ is the condi-
`given by log2
`tional probability of Si given Rj, and PðSiÞ is the a priori
`probability of Si. The average information transfer is given by
`
`
`XK
`XK
`PðSijRjÞ
`PðSi; RjÞ log2
`PðSiÞ
`j¼1
`i¼1
`
`;
`
`ð1Þ
`
`IT ¼
`
`Fig. 3. Comparison of input waveform to piezo and measured piezo
`acceleration profile for two stimuli. (a) A5 ¼ 200 V, F1 ¼ 125 Hz,
`C3 ¼ 3 cycles. (b) A5 ¼ 200 V, F4 ¼ 500 Hz, C1 ¼ 1 cycle. (Modified
`from [1], Figs. 2 and 3, ß 2010 IEEE)
`
`IT ¼
`
`or, equivalently
`
`XK
`j¼1
`
`PðSi; RjÞ log2
`
`
`
`PðSi; RjÞ
`PðSiÞPðRjÞ
`
`;
`
`XK
`i¼1
`
`ð2Þ
`
`4
`
`

`

`CHEN ET AL.: DESIGN AND EVALUATION OF IDENTIFIABLE KEY-CLICK SIGNALS FOR MOBILE DEVICES
`
`233
`
`where PðSi;; RjÞ is the joint probability of stimulus Si and
`response Rj, and PðRjÞ is the probability of Rj.
`The maximum likelihood estimate of IT derived from a
`stimulus-response matrix, denoted ITest, is computed by
`approximating the underlying probabilities with frequen-
`cies of occurrence
`
`ITest ¼
`
`XK
`j¼1
`
`XK
`i¼1
`
`nij
`n log2
`
`
`
`
`
`nij n
`ni nj
`
`;
`
`ð3Þ
`
`where n is the total number of trials collected, nij is the
`nij and nj ¼ PK
`PK
`number of times the joint event (Si; Rj) occurs, and ni ¼
`nij are the row and column sums. A
`j¼1
`i¼1
`related measure, computed as 2ITest, is interpreted as the
`number of stimulus levels that can be correctly identified
`without error.
`It has been shown that ITest
`is a statistically biased
`estimated of IT and the bias generally decreases as total
`number of trials increases [29]. In the present study, we use
`Miller’s recommendation that the total number of trials
`should be at least 5K2, where K is the number of stimulus
`alternatives.
`More details on information theory as it relates to
`psychophysical studies can be found in [23]. A summary
`of issues related to the design of an identification experi-
`ment can be found in [30].
`
`2.4.2 Identification Experiment with Fixed or Roving
`Background
`The stimulus set shown in Table 1 is called a multi-
`dimensional stimulus set in the sense that more than one
`parameter can vary in order to make up the stimulus
`alternatives. When running a 1D identification experiment,
`the parameter being identified is called the target, and the
`other parameters the background. For example,
`in a
`1D amplitude identification experiment, amplitude is the
`target and frequency and number of cycles are the
`background. A multi-D identification experiment has more
`than one target parameters that need to be identified. For
`example,
`in a 3D identification experiment using the
`stimulus set shown in Table 1, all the three parameters
`are targets.
`In the present study, we conducted 1D identification
`experiments with fixed or roving background. With fixed
`background, the background parameters are assigned fixed
`values throughout an experiment while the value of the
`target parameter is randomized from trial to trial. The IT
`results so obtained represent the best identification perfor-
`mance that can be achieved with the target parameter. In a
`1D identification experiment with roving background,
`however, the values of all parameters are randomly selected
`from trial to trial. The participant is asked to identify the
`value of the target parameter while ignoring the random
`variations in the background parameters. The roving
`background procedure is more demanding than the fixed
`background procedure, and the resulting IT is usually
`lower. The lower IT values from identification experiments
`with roving background reflect the interactions among the
`parameters that make up the stimulus alternatives.
`The participants wore earmuffs (Peltor, with a nominal
`sound reduction of 29 dB for noise levels up to 105 dB) to
`
`block possible audio cues and noises. Each experimental run
`started with a short training session that lasted 5 to 15 min.
`Participants could choose the level of the target parameter
`they would like to feel by pressing a number on the
`keyboard. The training session ended when the participants
`decided to start the experiment. Participants were instructed
`to press down on the red dot attached to the test apparatus
`(see Fig. 1b) to trigger the presentation of a key-click signal.
`Participants were asked to indicate the perceived level of the
`target parameter by typing the corresponding number on
`the computer keyboard. Trial-by-trial correct-answer feed-
`back was provided. The total number of trials was divided
`into multiple runs. Between runs, participants were given
`the option to take a break if needed.
`In Experiment I where fixed background was used, the
`values of the background parameters were fixed at A3 (120 V)
`for amplitude, F2 (250 Hz) for frequency, and C2 (2 cycles) for
`number of cycles (see the highlighted parameter values in
`Table 1). For example, in a 1D amplitude identification
`experiment with fixed background, the frequency was fixed
`at 250 Hz and the number of cycles was fixed at 2. The
`participant’s task was to identify the level of the amplitude
`parameter when stimulus amplitude varied from trial to trial.
`In Experiment II where roving background was used, the
`values of the three parameters were chosen independently
`and randomly from trial
`to trial. For example,
`in a
`1D amplitude identification experiment with roving back-
`ground, any of the 60 stimulus alternatives shown in Table 1
`may be presented on a given trial. The participant’s task was
`to identify the level of the amplitude parameter despite
`random variations in the frequency and number of cycles of
`the stimulus.
`Experiments III and IV used a 3D identification para-
`digm. The main difference in the 3D experiment was that
`the participants had to identify all three parameters on each
`trial. In Experiment III, they were asked to identify the level
`of each parameter by sequentially entering three numbers
`that corresponded to amplitude, frequency, and number of
`cycles, respectively. In Experiment IV, the participants were
`asked to use a graphic code to identify the stimulus
`presented on each trial.
`
`2.4.3 A General Additivity Law
`With any multi-D stimulus set such as the one in the present
`study, it is generally of interest to measure the multi-D IT
`achievable with such a stimulus set. To run a full-scale
`3D identification experiment with the 60 stimuli shown in
`Table 1, however, would require a minimum of 5  602 ¼
`18;000 trials!
`Alternatively, one can ask the question of whether a
`multi-D IT can be predicted from the sum of 1D ITs
`estimated with each of the parameters making up the
`stimulus set. In general, ITðmulti-DÞ <  ITð1-DÞ, due to
`perceptual interferences among the stimulus parameters
`which is generally not accounted for by 1D identification
`experiments with fixed background (e.g., [31]). However, it
`appeared that when 1D identification experiments were
`conducted with roving background, then the sum of 1-D ITs
`will approximate the multi-D IT closely [32]. Durlach et al.
`[27] proposed a general additivity law that predicted, in the
`case of the present study
`
`5
`
`

`

`234
`
`IEEE TRANSACTIONS ON HAPTICS, VOL. 4, NO. 4, OCTOBER-DECEMBER 2011
`
`ITðA; F; CÞ  ITðAjrovF; CÞ þ ITðFjrovA; CÞ
`þ ITðCjrovA; FÞ;
`
`ð4Þ
`
`where IT(A, F, C) denotes the IT from a 3D identification
`experiment where all
`three parameters, the amplitude,
`frequency, and number of cycles of a key-click signal, have
`to be identified; IT(A|rov F, C) is the 1D IT from an
`amplitude identification experiment with frequency and
`number of cycles as the roving background; IT(F|rov A, C)
`is the 1D IT from a frequency identification experiment with
`roving amplitude and number of cycles; and IT(C|rov A, F)
`is the 1D IT from an identification experiment with number
`of cycles as the target and amplitude and frequency as the
`roving background. The general additivity law therefore
`states that a multi-D IT can be predicted from the sum of
`1D ITs, if the perceptual dependence of the parameters is
`properly accounted for by the roving background paradigm.
`Since it takes many more trials to collect enough number
`of trials for a 3D identification experiment than those
`required of several 1D identification experiments, it gen-
`erally takes less number of total trials to estimate all three
`terms on the right of (4) than to estimate the one term on the
`left of the equation. For example, in the case of the present
`study, a minimum of 18,000 trials are needed in order to
`obtain an unbiased IT estimate from a 3D identification
`experiment, as compared to a total of only 250 trials needed
`from three 1D identification experiments with roving
`background (i.e., 5  52 trials for amplitude identification,
`5  42 trials for frequency identification, and 5  32 trials for
`the identification of number of cycles). Therefore,
`the
`general additivity law can significantly save the experi-
`mental time required to obtained unbiased estimates of
`multi-D ITs.
`In the present study, we measured 1D ITs with fixed and
`roving background, and compared their, respectively, sums
`to the 3D IT obtained from a 3D identification experiment.
`To make it tractable to collect sufficient number of trials in
`the 3D identification experiment in order to obtain an
`unbiased estimate of
`IT, we used the results of
`the
`1D identification experiments to pare down the number of
`alternatives in the full stimulus set shown in Table 1.
`Therefore, our experiments were designed to guide the
`development of a final set of perceptually identifiable key-
`click signals, and at the same time to verify the general
`additivity law proposed by Durlach et al. [27].
`
`2.5 Data Analysis
`Results from each experiment were summarized in a K-by-K
`stimulus-response confusion matrix. The ITest values were
`also calculated using (3). Although we present one confu-
`sion matrix per experimental condition by pooling multiple
`participants’ data, the ITest values were always calculated
`for individual participants first and then averaged.
`In addition to the 1D IT results for each stimulus
`parameter, denoted IT(A), IT(F), or IT(C), the sum of the
`three IT values were also reported. The sums, denoted
`IT(SUM), were calculated separately for fixed and roving
`background experiments. They were used to check the
`validity of the general additivity law proposed in [27].
`
`TABLE 2
`Pooled Data from Experiment I
`
`3 EXPERIMENTS I & II: 1D IDENTIFICATION
`EXPERIMENTS WITH FIXED AND ROVING
`BACKGROUND
`
`In the first two experiments, the 1D IT achievable with the
`parameters amplitude, frequency, and number of cycles were
`estimated, using both a fixed background (Experiment I) and
`a roving background (Experiment II) paradigm.
`
`3.1 Methods
`As explained in Section 2.3, the amplitude parameter in the
`stimulus set used in the present study had five levels, the
`frequency parameter four levels, and the number of cycles
`parameter three levels. Accordingly, the total number of
`trials collected during the 1D identification experiments
`was different for each of the parameters. In order to obtain
`unbiased IT estimates, a minimum of 125 trials was needed
`for a 1D amplitude identification experiment, 80 trials for
`frequency identification, and 45 trials for the identification
`of number of cycles. Since we divided all experiments into
`50-trial runs, a total of 3 runs (150 trials) were collected for
`1D amplitude identification experiments, 2 runs (100 trials)
`for frequency identification, and 1 run (50 trials)
`for
`identification of number of cycles. In all, a total of 12 50-
`trial runs were conducted per participant (6 for the fixed
`background condition, and another 6 for the roving
`background condition). It took each participant between 1
`to 2 hours to complete the experiments, including the time
`for breaks.
`
`3.2 Results
`Table 2 shows the stimulus-response confusion matrices
`pooled from all participants for the fixed-background
`
`6
`
`

`

`CHEN ET AL.: DESIGN AND EVALUATION OF IDENTIFIABLE KEY-CLICK SIGNALS FOR MOBILE DEVICES
`
`235
`
`TABLE 3
`Pooled Data from Experiment II
`
`TABLE 4
`Information Transfer (in Bits) from Experiments I & II
`
`experiments (Experiment I). Each cell entry shows the
`number of trials that a particular stimulus was called a
`particular response. The shaded cells along the main
`diagonals of the confusion matrices correspond to the
`number of trials with correct answers. Overall, the percent-
`correct score for each stimulus ranged from 43 (A4) to
`90 percent (A1) for amplitude (Table 2a), 39 (F3) to 91 percent
`(F1) for frequency (Table 2b), and 63 (C2) to 88 percent (C1)
`for number of cycles (Table 2c). It appears that the lowest
`stimulus level always resulted in the highest identification
`accuracy. Looking at the error patterns in Tables 2a and 2c,
`the majority of confusions occurred between adjacent
`parameter levels (i.e., most of the error trials occurred
`among the cells adjacent to the main diagonal cells).
`Table 3 shows the stimulus-response confusion matrices
`pooled from all participan

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket