throbber
Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`
`
`
`
`UNITED STATES PATENT AND TRADEMARK OFFICE
`
`
`BEFORE THE PATENT TRIAL AND APPEAL BOARD
`
`
`META PLATFORMS, INC.,
`Petitioner
`
`v.
`
`MULLEN INDUSTRIES LLC,
`Patent Owner.
`
`
`Case IPR2025-00738
`U.S. Patent No. 9,744,448 B2
`Issue Date: August 29, 2017
`
`Title: LOCATION-BASED GAMES AND
`AUGMENTED REALITY SYSTEMS
`
`
`PETITION FOR INTER PARTES REVIEW
`OF U.S. PATENT NO. 9,744,448 B2
`
`
`
`
`

`

`Table of Contents
`
`
`Page
`
`
`
`I.
`
`MANDATORY NOTICES UNDER §42.8(A)(1) ........................................ 1
`A.
`Real Party-In-Interest under §42.8.(b)(1) ........................................... 1
`B.
`Related Matters under §42.8(b)(2) ..................................................... 1
`C.
`Lead and Back-Up Counsel under §42.8(b)(3) ................................... 1
`D.
`Service Information ........................................................................... 2
`FEE PAYMENT .......................................................................................... 2
`II.
`III. REQUIREMENTS UNDER §§ 42.104 AND 42.108 AND
`CONSIDERATIONS UNDER §§ 314(A) AND 325(D) .............................. 3
`A. Grounds for Standing ......................................................................... 3
`B.
`Identification of Challenge and Statement of Precise Relief
`Requested .......................................................................................... 3
`Considerations Under §§ 314(a) and 325(d) ....................................... 3
`C.
`IV. OVERVIEW OF THE PATENT ................................................................. 5
`A.
`Level of Ordinary Skill ...................................................................... 5
`B.
`Specification Overview ...................................................................... 5
`CLAIM CONSTRUCTION ......................................................................... 8
`V.
`VI. THE CHALLENGED CLAIMS ARE UNPATENTABLE .......................... 9
`A. Overview of Grounds ......................................................................... 9
`B.
`Prior Art Status of Relied-Upon References ..................................... 11
`C.
`Ground 1: Claims 1, 3, and 7 Are Obvious Over Jaszlics in
`View of Sofer and Ronzani .............................................................. 12
`Independent Claim 1: “A system comprising:” (1[pre]) ....... 12
`
`(a)
`“a display of a head-mounted device, wherein 3-D
`video game indicia is operable to be provided to
`said display with respect to a physical playfield
`based on video game logic associated with a video
`game;” (1[a])............................................................... 12
`
`
`
`
`
`-i-
`
`
`
`

`

`Table of Contents
`(continued)
`
`Page
`
`(b)
`
`(c)
`
`(d)
`
`“a detector of said head-mounted device operable
`to determine landscape characteristics of said
`physical playfield, wherein said video game logic
`utilizes said landscape characteristics in providing
`said video game;” (1[b]) ............................................. 22
`“a locating device of said head-mounted device
`operable to determine the physical location of said
`locating device on said physical playfield, wherein
`said video game logic utilizes the physical location
`of said locating device in providing said video
`game; and” (1[c]) ........................................................ 33
`“a processor, wherein a first virtual object is
`operable to be provided to said display and a first
`virtual character is operable to be provided to said
`display.” (1[d]) ............................................................ 40
`Claim 3: “The system of claim 1, wherein said first
`virtual object is a pre-defined virtual barrier.” ........................ 43
`Claim 7: “The system of claim 1, wherein said first
`virtual character has a weapon for providing an
`interactive object.” ................................................................. 48
`D. Ground 2: Claim 6 Is Obvious Over Ground 1 Prior Art in
`Further View of Morihira ................................................................. 49
`Claim 6: “The system of claim 1, wherein the
`
`transparency of said first virtual character is based on a
`distance.” ............................................................................... 49
`Ground 3: Claim 8 Is Obvious Over Ground 1 Prior Art in
`Further View of Robarts .................................................................. 53
`Claim 8: “The system of claim 1, wherein an event
`
`envelope is provided and an event is operable to occur
`upon entry of said first virtual character into said event
`envelop [sic].” ........................................................................ 53
`VII. CONCLUSION ......................................................................................... 59
`CERTIFICATE OF SERVICE ............................................................................. 61
`
`-ii-
`
`
`
`
`
`
`
`
`
`
`E.
`
`

`

`Table of Contents
`(continued)
`
`Page
`
`
`
`
`
`
`
`
`-iii-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`List of Exhibits
`
`
`
`
`
`
`
`
`
`Exhibit
`Description of Document
`No.
`1001 U.S. Patent No. 9,744,448 B2 to Jeffrey David Mullen (filed May 30,
`2016, issued August 29, 2017) (“’448” or “’448 patent”)
`1002 Declaration of Jeremy Cooperstock, Ph.D. (“Cooperstock”)
`1003 U.S. Patent No. 6,166,744 to Ivan J. Jaszlics and Sheila L. Jaszlics
`(filed Sep. 15, 1998; issued Dec. 26, 2000) (“Jaszlics”)
`(Reserved)
`
`1008
`
`1004-
`1005
`1006 U.S. Patent No. 6,361,438 B1 to Shigeki Morihira (filed Jul. 24, 1998;
`issued Mar. 26, 2002) (“Morihira”)
`1007 U.S. Patent App. Pub. No. 2004/0002843 A1 to James O. Robarts et al.
`(filed May 13, 2003; published Jan. 1, 2004) (“Robarts”)
`Int’l Patent App. Pub. No. WO 2003/107039 A2 to Eli Sofer et al.
`(filed Jun. 12, 2003; published Dec. 24, 2003) (“Sofer”)
`1009 U.S. Patent App. Pub. No. 2002/0163486 A1 to Peter A. Ronzani et al.
`(filed May 16, 1997; published Nov. 7, 2002) (“Ronzani”)
`1010 U.S. Patent App. Pub. No. 2004/0110565 A1 to Louis Levesque (filed
`Dec. 4, 2003; published Jun. 10, 2004) (“Levesque”)
`1011 U.S. Provisional Patent App. No. 60/066,904 (“Jaszlics Provisional”)
`1012 Excerpts from Microsoft Computer Dictionary (5th ed. 2002)
`1013
`(Reserved)
`1014 Excerpts from Merriam Websters Collegiate Dictionary (10th ed. 2000)
`1015 Excerpts from Benefits.com Glossary
`[available at https://benefits.com/glossary/boundary/]
`’448 Patent File History
`
`1016
`1017
`(Reserved)
`1018 Proof of Service of Complaint
`
`-i-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`I. MANDATORY NOTICES UNDER §42.8(A)(1)
`A. Real Party-In-Interest under §42.8.(b)(1)
`Meta Platforms, Inc. is the real party-in-interest to this IPR petition.
`
`B. Related Matters under §42.8(b)(2)
`The ’448 patent is the subject of pending litigation involving Petitioner:
`
`Mullen Industries LLC v. Meta Platforms, Inc., Case No. 1:24-cv-00354-DAE (W.D.
`
`Tex.). Petitioner was served on April 5, 2024. (EX1018, p.003.)
`
`Petitioner is filing IPR petitions against twelve related patents asserted by
`
`Patent Owner in the pending litigation involving Petitioner:
`
`U.S. Patent No.
`8,585,476 B2
`9,744,448 B2
`10,179,277 B2
`10,828,559 B2
`10,967,270 B2
`11,033,821 B2
`11,376,493 B2
`11,904,243 B2
`11,947,716 B2
`12,019,791 B2
`9,662,582 B2
`10,974,151 B2
`
`IPR Case
`IPR2025-00737
`IPR2025-00738
`IPR2025-00739
`IPR2025-00740
`IPR2025-00702
`IPR2025-00703
`IPR2025-00741
`IPR2025-00742
`IPR2025-00743
`IPR2025-00744
`IPR2025-00745
`IPR2025-00746
`
`
`
`
`
`
`
`C. Lead and Back-Up Counsel under §42.8(b)(3)
`Petitioner provides the following designation of counsel.
`-1-
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`
`LEAD COUNSEL
`
`BACK-UP COUNSEL
`
`Heidi L. Keefe (Reg. No. 40,673)
`hkeefe@cooley.com
`
`COOLEY LLP
`ATTN: Patent Group
`1299 Pennsylvania Ave. NW, Suite 700
`Washington, DC 20004
`Tel: (650) 843-5001
`Fax: (650) 849-7400
`
`Phillip E. Morton (Reg. No. 57,835)
`pmorton@cooley.com
`
`Andrew C. Mace (Reg. No. 63,342)
`amace@cooley.com
`
`Mark R. Weinstein (Admission pro hac
`vice to be requested)
`mweinstein@cooley.com
`
`Lowell D. Mead (Admission pro hac vice
`to be requested)
`lmead@cooley.com
`
`Patrick Lauppe (Admission pro hac vice to
`be requested)
`plauppe@cooley.com
`
`COOLEY LLP
`ATTN: Patent Group
`1299 Pennsylvania Ave. NW, Suite 700
`Washington D.C. 20004
`
`
`
`Service Information
`D.
`This Petition is being served by Federal Express to the attorney of record for
`
`the ’448 patent, 32733 - JEFFREY D. MULLEN, 2212 Hassinger Lane, Glenshaw,
`
`PA 15116. Petitioner consents to electronic service at the addresses provided above
`
`for lead and back-up counsel.
`
`FEE PAYMENT
`Petitioner requests review of 5 claims, with a $51,875 payment.
`
`-2-
`
`
`
`II.
`
`
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`42.104 AND
`§§
`III. REQUIREMENTS UNDER
`CONSIDERATIONS UNDER §§ 314(A) AND 325(D)
`A. Grounds for Standing
`Petitioner certifies that the ’448 patent is available for IPR and that Petitioner
`
`42.108 AND
`
`is not barred or otherwise estopped.
`
`B.
`
`Identification of Challenge and Statement of Precise Relief
`Requested
`Petitioner requests IPR institution based on:
`
`Ground
`
`1
`
`2
`
`3
`
`Claims
`
`1, 3, 7
`
`6
`
`8
`
`Basis for Challenge under §103
`
`Jaszlics (EX1003) in view of Sofer (EX1008) and
`Ronzani (EX1009)
`Ground 1 Prior Art + Morihira (EX1006)
`Ground 1 Prior Art + Robarts (EX1007)
`
`Submitted with this Petition is the Declaration of Jeremy Cooperstock, Ph.D.
`
`(EX1002) (“Cooperstock”), a qualified technical expert. (EX1002, ¶¶1-18,
`
`Appendix A.)
`
`C. Considerations Under §§ 314(a) and 325(d)
`§314(a): The General Plastic factors are not relevant as this is the first and
`
`only IPR petition filed by Petitioner with respect to the ’448 patent.
`
`Nor do the Fintiv factors support discretionary denial under §314(a). The
`
`pending litigation against Petitioner is in relatively early stage, with little substantive
`
`discovery having taken place to date and claim construction proceedings ongoing.
`
`
`
`
`
`-3-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`Trial is scheduled to start October 5, 2026—over eighteen months from now—and
`
`a motion to transfer the case by Petitioner to the Northern District of California is
`
`currently pending, which if granted would likely result in an even later trial date.
`
`Petitioner also intends to move to stay the litigation pending resolution of the IPRs.
`
`Additionally, to allay concerns over duplication of efforts, Petitioner represents that,
`
`in the event of institution, it will not pursue in litigation any invalidity defense that
`
`was or could have been raised in IPR.
`
`§325(d): Advanced Bionics does not apply to any reference relied upon in
`
`Ground 1—Jaszlics (EX1003), Sofer (EX1008), and Ronzani (EX1009)—because
`
`none of these references were presented during prosecution.
`
`With respect to Morihira (EX1006), it was listed among approximately one
`
`hundred references on an applicant-submitted information disclosure statement
`
`(EX1016, pp.00120-00124), but was not otherwise cited or discussed. Similarly,
`
`with respect to Robarts (EX1007), it appears that a similar published application to
`
`Robarts (US 2005/0009608 A1) was listed on that same IDS, but was likewise not
`
`otherwise cited or discussed.
`
`For these reasons, Petitioner respectfully submits that the cited prior art does
`
`not raise § 325(d) issues that would warrant discretionary denial of the Petition.
`
`
`
`
`
`-4-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`IV. OVERVIEW OF THE PATENT
`A. Level of Ordinary Skill
`A person of ordinary skill would have possessed a bachelor’s degree in
`
`electrical engineering, computer science, or similar field, with two years combined
`
`experience in designing and/or developing interactive location-based computer
`
`systems/software, such as video games or other simulations incorporating location
`
`information (such as GPS information associated with a user’s physical location),
`
`and in designing and/or developing computer systems/software involving graphical
`
`virtual and/or augmented reality. A person could also have qualified as a person of
`
`ordinary skill in the art with some combination of (1) more formal education (such
`
`as a master’s of science degree) and less technical experience, or (2) less formal
`
`education and more technical or professional experience. (EX1002, ¶¶21-25.)
`
`Specification Overview
`B.
`The ’448 patent states that it provides “a location-based game system in which
`
`the physical location (or physical movement) of a user on a physical playfield”
`
`obtained by, for example, a GPS device, “determines the virtual location (or virtual
`
`movement) of a virtual character on a virtual playfield.” (’448, 7:22-28.) The
`
`system may include a head-mounted display so that “video game indicia may be
`
`overlaid onto the user’s physical playfield,” such as the user’s “physical
`
`environment.” (’448, 3:50-52; see also id., 1:55-59 (listing “the physical world, a
`
`
`
`
`
`-5-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`physical environment, or a defined physical playfield” as examples of a “physical
`
`playfield”).) “The physical environment can then be manipulated by a processor
`
`such that, for example, virtual indicia (e.g., a video game character or component is
`
`added [sic]) is added to the physical environment.” (’448, 3:60-63.)
`
`The ’448 patent further states that “[a] landscape detector may be provided
`
`with a location-based game system such that information on the physical terrain of
`
`the user’s physical environment may be utilized by the gaming system.” (’448, 4:18-
`
`21.) Figure 4, reproduced below, “is an illustration of landscape detection
`
`constructed in accordance with the principles of the present invention”:
`
`(’448, Fig. 4, 6:13-14.) Referring to Figure 4, the ’448 patent states that “[l]andscape
`
`detector 451 may take multiple forms”:
`
`For example, landscape detector 451 may measure the distance to
`
`
`
`
`
`
`
`-6-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`objects and the shape of the object. This may be done for example by
`sound/light sensing (e.g., reflective sensing such as sound/light echoing
`or color sensing with respect to light source) or any type of
`object/distance sensing (e.g., infrared). A camera may be utilized to
`take a picture/video of the environment. Video processing features may
`be utilized to determine landscape as, for example, a user moves around
`the landscape.
`
`(’448, 15:18-27.) “The information provided by the landscape detector may be
`
`utilized, for example, to position where portions of a video game playfield, objects,
`
`and characters may be positioned on a display (e.g., on a head-mounted display).”
`
`(’448, 4:24-27.) “Such information may also be used, for example, to control the
`
`movement characteristics of computer-controlled video game characters and
`
`indicia.” (’448, 4:27-30.) For example, Figure 6, reproduced below, “is an
`
`illustration of computer-controlled character positioning and movement based on
`
`detected landscape objects constructed in accordance with the principles of the
`
`present invention”:
`
`
`
`
`
`-7-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`
`
`
`(’448, Fig. 6, 6:20-23.) Referring to Figure 6, the ’448 patent states that “[i]n
`
`environment 650, actual environmental object may be present and stored in memory
`
`as virtual objects 651 and 652.” (’448, 18:14-16.) “If the stored location of virtual
`
`objects 651 impedes on the planned movement of virtual characters, then program
`
`logic (e.g., game code) may manipulate the movement path of virtual characters
`
`around these virtual objects.” (’448, 18:21-25.)
`
`V. CLAIM CONSTRUCTION
`Petitioner does not believe express claim construction is necessary at this
`
`time. The prior art cited herein, as demonstrated below, renders the challenged
`
`claims obvious under any reasonable construction. Petitioner therefore respectfully
`
`submits that, for purposes of this IPR, express constructions are not required.
`
`
`
`
`
`-8-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`VI. THE CHALLENGED CLAIMS ARE UNPATENTABLE
`A. Overview of Grounds
`The challenged claims attempt to lay claim to techniques for location-based
`
`video games in which a user sees their real-world surroundings combined with
`
`virtual objects. But these techniques were well-known before the ’448 patent.
`
`All grounds rely on Jaszlics (EX1003), which as its title demonstrates,
`
`describes a “system for combining virtual images with real-world scenes.” The
`
`augmented reality gaming and simulation system it describes is remarkably similar
`
`to the ’448 patent. (Cooperstock, ¶52.) Jaszlics is a strong reference that discloses
`
`the majority of the claim limitations. Focusing on war gaming applications, but also
`
`making clear that the system is broadly applicable to outdoor location-based
`
`augmented reality gaming, Jaszlics provides a “combined reality” experience for a
`
`user by combining real-time, real-world imagery of a user’s physical surroundings
`
`with images of virtual entities, such as tanks. (Id. (citing Jaszlics, 1:64-67, 2:60-
`
`63).) For example, Jaszlics describes how, using data collected with a range
`
`scanning device (such as a modified infrared surveyor’s ranging laser), the distance
`
`and shape of real-world physical features around the user are detected and used to
`
`more realistically overlay virtual entities in the real-world scene. (Id. (citing
`
`Jaszlics, Fig. 1, 4:12-23).) The combined imagery—for example, as shown by
`
`Figure 1d below—can then be presented via head-mounted display to the user.
`
`
`
`
`
`-9-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`
`
`
`(Id. (citing Jaszlics, 9:36, 9:48-57, 2:10-13).)
`
`All grounds also cite Sofer (EX1008) and Ronzani (EX1009) in connection
`
`with minor points that are arguably disclosed by or at least obvious over Jaszlics
`
`alone. Sofer is cited to address a possible interpretation that the claim language
`
`“detector of said head-mounted device” is claim 1 means that the “detector” must
`
`itself be mounted on the user’s head. (Cooperstock, ¶¶56-57.) Similarly, Ronzani
`
`is cited to address a possible interpretation that the claim language “locating device
`
`of said head-mounted device” means that the “locating device” must itself be
`
`mounted on the user’s head. (Cooperstock, ¶¶60-61.)
`
`The additional references are cited for ancillary features cited in dependent
`
`claims. Morihira (EX1006) is cited in Ground 2 for dependent claim 6, and Robarts
`
`(EX1007) in Ground 3 for dependent claim 8.
`
`-10-
`
`
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`Prior Art Status of Relied-Upon References
`B.
`Pre-AIA law applies to the challenged claims, and each reference cited in the
`
`grounds listed in Part III.B qualifies as prior art to the ’448 patent. Jaszlics,
`
`Ronzani, and Morihira qualify as prior art under § 102(b) because they issued more
`
`than one year before the priority date.1 Sofer qualifies as prior art under § 102(e)
`
`(and § 102(a)) because it is a PCT application that designated the United States and
`
`published in English before the priority date. Robarts qualifies as prior art under
`
`§ 102(e) because was published from an application filed before the priority date.
`
`
`1 The ’448 patent claims priority to a provisional application (no. 60/628,475) filed
`
`November 16, 2004. For purposes of this Petition, Petitioner has assumed a priority
`
`date of November 16, 2004. Petitioner at this time expresses no opinion on whether
`
`the ’448 patent is actually entitled to the benefit of the provisional application filing
`
`date. This issue is not relevant here because all of the prior art references relied upon
`
`predate November 16, 2004. In the event entitlement to the provisional filing date
`
`or another earlier priority date may later become relevant, Petitioner reserves the
`
`right to respond at that time.
`
`
`
`
`
`-11-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`C. Ground 1: Claims 1, 3, and 7 Are Obvious Over Jaszlics in View of
`Sofer and Ronzani
`Independent Claim 1: “A system comprising:” (1[pre])
`
`As shown below, the combination of Jaszlics, Sofer, and Ronzani renders the
`
`claimed “system” obvious.
`
`(a)
`
`“a display of a head-mounted device, wherein 3-D video
`game indicia is operable to be provided to said display
`with respect to a physical playfield based on video game
`logic associated with a video game;” (1[a])
`Claim 1[a] is disclosed by and obvious over Jaszlics.
`
`Jaszlics discloses a “combined reality” computer system in which virtual
`
`images, such as images of a virtual tank or other animated virtual entities, are
`
`combined with real-world scenes and displayed together to a user. (Jaszlics, 2:40-
`
`56 (“This invention provides a system for combining virtual images with images of
`
`the real world…. The resulting combined image is presented in an electronic or
`
`optical display.”), 1:13-15 (“…systems for combining virtual images with real-
`
`world scenes.”), 3:13-16 (“FIGS. 1a through 1d are examples of the real-world
`
`scene, a virtual image, the resulting masked virtual image, and combined images,
`
`respectively.”) (emphasis in original), Table 7 (col. 21) (defining “combined reality”
`
`as “Apparent reality, with virtual elements projected into the image of the real world.
`
`Virtual and live elements may interact through simulation.”); Cooperstock, ¶75.)
`
`
`
`
`
`-12-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`Jaszlics discloses using “a display of a head-mounted device” to display the
`
`combined virtual images and real-world scenes to a user, such as “electronic display
`
`goggles,” “virtual reality goggles or visors worn by the observer [i.e., the user of the
`
`system2].” (Jaszlics, 9:48-57; see also id., 2:10-13 (“The present invention can be
`
`used with electronic display goggles to greatly extend this entertainment medium by
`
`injecting, in real time, three-dimensional virtual elements into the view of the real
`
`world.”), 9:34-39 (“The display 111 may be any display system capable of
`
`displaying the combined image, such as…an electronic goggle or visor….”), 10:52-
`
`57 (“The position and orientation of the observer (including the movement and
`
`attitude of the vehicle, if any, housing the observer) is sensed by observer sensors
`
`and controls 115 such as a magnetic or infrared head tracker system used in
`
`conjunction with virtual reality goggles.”).)3 Jaszlics therefore discloses “a display
`
`of a head-mounted device,” as claimed, such as the display included as part of a
`
`head-worn visor/goggle device. (Jaszlics, ¶76.)
`
`
`2 Jaszlics describes a player/user of its system as an “observer.” (See Jaszlics, 10:11-
`
`17 (“The observer 113 of the display is assumed to be the user of the invention for
`
`various purposes, such as military training, or entertainment....”).)
`
`3 All underlining added to quoted material unless noted.
`
`-13-
`
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`Jaszlics also teaches that “3-D video game indicia is operable to be provided
`
`
`to said display with respect to a physical playfield.” (Cooperstock, ¶¶77-84.)
`
`Petitioner notes that the ’448 patent describes “physical playfield” as broadly
`
`including “the physical world, a physical environment, or a defined physical
`
`playfield[.]” (’448, 1:55-59.)
`
`
`
`Jaszlics teaches that the “electronic display goggles” or “visors” (“a display
`
`of a head-mounted device”) are used to display, for example, virtual tanks and other
`
`virtual objects (“3-D video game indicia”) overlaid within a physical landscape
`
`surrounding the user (“physical playfield”). (Cooperstock, ¶78.) Figure 1 of
`
`Jaszlics illustrates, with Fig. 1d in particular showing how a virtual tank (exemplary
`
`“3-D video game indicia”) is displayed within a real world scene (“display[ed] with
`
`respect to a physical playfield”):
`
`
`
`
`
`-14-
`
`
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`
`
`(Jaszlics, Fig. 1; see also id., 4:19-23 (“The masked virtual image and the image of
`
`the real world are then combined in such a manner that in the resulting combined
`
`image (FIG. 1d) the virtual object will appear to exist and move in the real world at
`
`its virtual position.”), 8:53-56 (“In this step 110 of FIG. 2, the virtual images
`
`constructed in the virtual image generation step 109 are combined with the real-
`
`world image 114 originating from the video camera 100.”), 23:56-59 (claim 4,
`
`reciting “wherein said display means comprises an electronically-controlled visor
`
`and wherein the field of view comprises the field of view visible through said visor”),
`
`25:3-6 (claim 15).)
`
`
`
`As another example, Figure 14 of Jaszlics (below) illustrates virtual tanks 162
`
`(“3-D video game indicia”) overlaid on hills 160 of the user’s physical environment
`
`(“physical playfield”):
`
`
`
`
`
`-15-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`
`
`(Jaszlics, Fig. 14; see also id., 3:49-51, 9:60-62 (describing Fig.14); EX1011
`
`
`
`(Jaszlics Provisional), 00152, Fig. 14 (identifying 160 as “Hills” and 162 as “Virtual
`
`Entities”); Cooperstock, ¶79.)
`
`
`
`As a third illustration, referring to Figure 15 (below), Jaszlics explains how
`
`the overlaid “3-D video game indicia” can be a variety of virtual elements, such as
`
`a path marker 172, a unit boundary 173, a navigational marker 174, and a phase line
`
`175, which are overlaid on terrain 170:
`
`
`
`
`
`-16-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`
`
`(Jaszlics, Fig. 15; see also id., 9:64-10:9 (“The virtual entities generated by a virtual
`
`
`
`entity simulation do not necessarily represent a real-world object. For example, they
`
`may represent fictional characters or entities, or views of conceptual objects. An
`
`example of conceptual virtual entities is shown in FIG. 15. In FIG. 15, the real-
`
`world objects 170 include the terrain, a tree, and a battle tank, in which the observer
`
`or observers 171 of a combined reality view presented to them are located. The
`
`conceptual virtual entities in the figure are conceptual objects: a path marker 172, a
`
`unit boundary 173, a navigational marker 174, and a phase line 175. The present
`
`system positions the conceptual virtual entities in the display in such a manner that
`
`they appear to be present in the landscape visible to the observer(s).”); Cooperstock,
`
`¶80.)
`
`
`
`Turning more specifically to the phrase “3-D video game indicia,” Jaszlics
`
`teaches that the virtual entities, such as virtual tanks and other characters, entities or
`
`-17-
`
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`conceptual objects, are both “3-D” and “video game” indicia. With respect to “3-
`
`D,” the figures from Jaszlics shown above include 3-D virtual elements, most clearly
`
`shown by unit boundary 173 and navigational marker 174 in Figure 15. More
`
`generally, Jaszlics explains that the virtual entities can be generated and rendered
`
`using the “Virtual Reality Modeling Language” (“VRML”) or “any rendering
`
`system capable of rendering three-dimensional objects, or two-dimensional
`
`projections of three-dimensional objects.” (Jaszlics, e.g., 8:7-16, 6:34-41.) VRML
`
`was a standard language for modeling three-dimensional interactive objects.
`
`(Cooperstock, ¶81 (citing EX1012, p.009 (entry for “VRML”)).) Jaszlics therefore
`
`discloses and renders obvious “3-D” indicia. (Cooperstock, ¶81.)
`
`
`
`With respect to “3-D video game indicia,” Jaszlics makes clear that its
`
`combined reality system is for “video games.” (Cooperstock, ¶82.) For starters,
`
`Jaszlics specifically describes using its system for virtual war games, and related
`
`game play, such as engaging in a virtual tank battle. (Jaszlics, e.g., 10:15-25, 11:4-
`
`6, 15:15-30.) This is just like the ’448 patent, which similarly states that “an AR
`
`game system may be utilized in the military training of soldiers” and specifically
`
`recognizes this sort of military simulation as “game play.” (’448, 5:23-24; see also
`
`id., 5:24-27 (“To accommodate such an application the landscape of a pre-
`
`determined area (e.g., a particular square area of a military based [sic]) may be
`
`scanned at a point before a game is played.”), 15:40-42 (“For example, if the military
`
`
`
`
`
`-18-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`desires an AR system for special operations warfare then a particular field may be
`
`utilized for game play.”).)
`
`
`
`More specifically, Jaszlics explains that “[t]he present invention can be used
`
`in these war games to generate virtual tanks that appear to move about the terrain.
`
`This can completely eliminate the need, for example, for live tanks representing the
`
`enemy force in a war gaming exercise. Virtual vehicles and real vehicles can appear
`
`in the same scene.” (Jaszlics, 1:53-58.) Jaszlics describes military simulation game
`
`play that includes a player/user (which Jaszlics refers to as an “observer”) engaging
`
`a virtual combat vehicle and taking damage or getting “killed.” (Jaszlics, 10:15-25
`
`(“An example of such direct interaction is the engagement of a virtual opponent from
`
`a combat vehicle, such as a battle tank.”), 11:59-63 (“For example, if one of the
`
`virtual tanks represented in this simulation engage the avatar of the observer’s tank,
`
`the resulting damage information will activate damage displays, or a ‘killed’
`
`indicator in the observer’s sensors and controls suite.”); see also id., 11:4-6 (“virtual
`
`battle damage”), 15:53-56 (“The virtual entities implemented by the virtual
`
`simulation and control software are capable of engaging the avatar of the observer’s
`
`vehicle, depending on the scenario loaded in.”), 15:25-30 (“engaging the virtual T-
`
`80s operated by the virtual simulation”), 10:39-44 (engaging virtual tank).) Jaszlics’
`
`disclosure of using its combined reality system for simulated war games therefore
`
`discloses “3-D video game indicia.” (Cooperstock, ¶83.)
`
`
`
`
`
`-19-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`
`Putting aside its military-specific gaming applications, Jaszlics expressly
`
`teaches that its system can be used as “an interactive, recreational device,” and is
`
`broadly applicable to gaming generally, explaining that, for example, “[a]nother
`
`possible field of use is in games, such as laser tag, so that virtual players, objects,
`
`and special effects can be combined with real players and real objects in the playing
`
`field.” (Jaszlics, 1:64-67, 18:48-55; see also id., 15:21-25 (“Other scenarios not
`
`related to tanks, or military training, can be selected by a user….”).) Jaszlics
`
`therefore clearly discloses and renders obvious “3-D video game indicia.” Jaszlics
`
`therefore teaches a system in which “3-D video game indicia is operable to be
`
`provided to said display with respect to a physical playfield” as claimed.
`
`(Cooperstock, ¶84.)
`
`
`
`Jaszlics also discloses, and a person of ordinary skill in the art would have
`
`understood and found it obvious, that Jaszlics’ virtual entities (“3-D video game
`
`indicia”) would be operable to be provided to the head-mounted display with respect
`
`to a physical playfield “based on video game logic associated with a video
`
`game”—i.e., logic associated with Jaszlics’ “virtual simulation and control
`
`software” and virtual simulations executed by the software. (Cooperstock, ¶¶85-
`
`86.)
`
`
`
`In particular, Jaszlics describes its system as using a conventional computing
`
`system, such as “a personal workstation running two 266 MHz Pentium II
`
`
`
`
`
`-20-
`
`
`
`

`

`Petition for Inter Partes Review of
`U.S. Patent No. 9,744,448 B2
`
`processors,” to execute software including “virtual simulation and control software”
`
`and virtual simulations executed by the software, such as various “scenarios”
`
`providing game simulations—military-based or otherwise. (Jaszlics, 14:13-18
`
`(“Virtual masking object generation is presen

This document is available on Docket Alarm but you must sign up to view it.


Or .

Accessing this document will incur an additional charge of $.

After purchase, you can access this document again without charge.

Accept $ Charge
throbber

Still Working On It

This document is taking longer than usual to download. This can happen if we need to contact the court directly to obtain the document and their servers are running slowly.

Give it another minute or two to complete, and then try the refresh button.

throbber

A few More Minutes ... Still Working

It can take up to 5 minutes for us to download a document if the court servers are running slowly.

Thank you for your continued patience.

This document could not be displayed.

We could not find this document within its docket. Please go back to the docket page and check the link. If that does not work, go back to the docket and refresh it to pull the newest information.

Your account does not support viewing this document.

You need a Paid Account to view this document. Click here to change your account type.

Your account does not support viewing this document.

Set your membership status to view this document.

With a Docket Alarm membership, you'll get a whole lot more, including:

  • Up-to-date information for this case.
  • Email alerts whenever there is an update.
  • Full text search for other cases.
  • Get email alerts whenever a new case matches your search.

Become a Member

One Moment Please

The filing “” is large (MB) and is being downloaded.

Please refresh this page in a few minutes to see if the filing has been downloaded. The filing will also be emailed to you when the download completes.

Your document is on its way!

If you do not receive the document in five minutes, contact support at support@docketalarm.com.

Sealed Document

We are unable to display this document, it may be under a court ordered seal.

If you have proper credentials to access the file, you may proceed directly to the court's system using your government issued username and password.


Access Government Site

We are redirecting you
to a mobile optimized page.





Document Unreadable or Corrupt

Refresh this Document
Go to the Docket

We are unable to display this document.

Refresh this Document
Go to the Docket