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`JDM/005 PROV
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`SYSTEMS AND METHODS FOR LOCATION BASED GAMES AND
`EMPLOYMENT OF THE SAME ON LOCATION ENABLED DEVICES
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`Background
`Virtual reality games have been developed where
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`a user places a helmet on his/her head and is immersed
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`into an alternate reality via a display located in the
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`helmet. A user is allowed to move a virtual game
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`character through the alternate reality by means of a
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`joystick that is hard wired to the game's processing
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`circuitry. The user occasionally controls this virtual
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`game character from a first person perspective such that
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`the user believes he/she is the virtual game character.
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`A user is limited in actual physical movement by means of
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`a very small (e.g., 48 inches) enclosed virtual reality
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`platform. There is no way to receive virtual game
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`character control signals from user movements that are
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`not translated by a joystick.
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`It is therefore desirable
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`to provide a virtual reality system that has increased
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`user control of the virtual game character. Furthermore,
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`a user has to physically interact with an input to
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`Meta Exhibit 1008
`Meta v. Mullen - Page 001
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`control the virtual game character. These systems are
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`deficient because it does not allow transparent control
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`(non-direct physical control} of a virtual game
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`character.
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`It is therefore desirable to provide a
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`virtual reality system with transparent user controls.
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`Traditionally, a large amount of heavy computer
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`hardware is also needed to fabricate a virtual reality
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`system. Multiple platforms, interconnected systems, and
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`control devices are required in order to immerse more
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`than one user in the same virtual reality environment.
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`The above-described virtual reality systems typically
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`cost in the tens of thousands to hundreds of thousands of
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`dollars.
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`It is therefore desirable to create a virtual
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`reality system that increases the user's ability to
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`interact with an alternate reality while simultaneously
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`decreases the cost of a system such that it is comparable
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`to commercial video game systems (e.g., Nintendo
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`GameCube)
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`At this time, no software exists that can take
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`a commercial processing device and turn it into a virtual
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`reality gaming system.
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`It is therefore desirable to
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`create software that can convert a commercial processing
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`device into a virtual reality gaming system. This would
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`reduce the costs of obtaining a virtual reality device to
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`that of software costs (e.g., $5).
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`2
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`Zingy.com offers cell phone ringers for sale
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`and download. Zingy.com allows a user to enter in a
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`cellular phone number and a corresponding cellular phone
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`model on the internet. The user must set up a user
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`profile with an additional user identification such that
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`the cellular phone number is sent a text message
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`containing a confirmation code. A user may then enter in
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`this confirmation code on the zingy.com website to
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`confirm that the user is in possession of the cellular
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`phone. These ringers must be paid for and downloaded one
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`at a time. After the purchasing steps for a particular
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`ringer have been completed, that user is sent, via text
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`messaging, a WAP web address. The user then has to
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`extract the internet address from the text message (or
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`enter it into a wireless browser) to be directed to the
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`location of a file to be downloaded. The user's cell
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`phone will then ask the user if the material is ok to
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`download.
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`It is therefore desirable to provide more
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`simplistic systems and methods of downloading ringers
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`from the internet to a cellular phone or wireless device.
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`It is also desirable to provide systems and methods for
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`downloading other types of content from the internet to a
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`cellular phone or wireless device.
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`It is also desirable
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`to provide a cellular phone and methods of operation of
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`the same that provide simplistic third party download
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`capabilities.
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`3
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`Only one ringer may be downloaded at any one
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`time using Zingy.com.
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`It is therefore desirably to
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`provide systems and methods that allow a user to download
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`multiple ringers in a single download. More
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`particularly, it is desirable to provide systems and
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`methods that allow a user to download multiple types of
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`content in a single download.
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`Sprint offers a VISION PCS service in which the
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`internet location of a Global Content Descriptor file
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`(.GCD file) must be sent, via text messaging, to a Sprint
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`VISION PCS cell phone in order to download a file (e.g.,
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`ringer) from a website (e.g~, Zingy.com). This .GCD file
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`contains a variety of data fields that tell the cell
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`phone, for example, the amount of memory included in the
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`cell phone. Other data fields include the data's title,
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`creator, file type, and internet storage location. These
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`cell phones contain programs that use certain aspects of
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`this data. For example, if the size of the file, as
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`contained in the .GCD file, is too large then the cell
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`phone will prompt the user that the file is too large to
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`download. These systems are deficient because two files
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`must be transferred in order to obtain a download of a
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`single file.
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`It is therefore desirable to provide a cell
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`phone that does not need a
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`.GCD, or similar, file to
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`download content.
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`4
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`Summary of the Invention
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`The present invention provides an actual
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`reality based video game in which a user's physical
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`(actual) location in the world, or on a playfield,
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`reflects a virtual game character's virtual location in
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`the video game. Depending on the embodiment, a user's
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`actual environment may be completely visible to a user
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`(transparent environment), semi-visible to a user such
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`that a game layout blocks or manipulates a user's actual
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`environment ("semi-transparent") or completely immerses a
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`user into an alternate reality ("non-transparent"). As
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`stated, the location of a user (e.g., the location of a
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`portable gaming device being utilized by a user) is used
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`as a control input for the game.
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`In one embodiment, a commercial device with a
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`locating device and a display may be programmed to be a
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`transparent gaming system. For example, the commercial
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`device may be a cellular phone and the locating device
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`may be the cellular phone's Global Positioning System
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`(GPS) system. As a beneficial illustration of the
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`attributes of the present invention, the game may be a
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`reincarnation of the classic game of pacman. The game
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`may include the ability for multiple players to join the
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`game. Control of, for example, pacman may be provided to
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`the user through the location of the device.
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`In this
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`manner, a virtual reality game may be downloaded to a
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`5
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`user's cell phone and, as a result, be obtained for a
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`minimal cost. To give an example of the transparent game
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`play, a user may look down at a display screen, see
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`pacman, and run around his/her environment in order to
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`similarly run pacman through the virtual maze.
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`A multiple player embodiment is provided that
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`allows, for example, one user to control one character
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`(e.g., pacman) and another user to control a different
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`character (e.g., a ghost}. These players do not have to
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`be local to one another (e.g., they do not have to be on
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`the same playground but may be on the other side of the
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`world} in order to take advantage of multiplayer game.
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`If the commercial device has a communications device
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`(e.g., cellular phone) then, for example, a remote
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`storage device (e.g., a remote database) may be
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`constantly updated with each user's location (that is
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`routinely accessed by each user's device to obtain the
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`other user's location). Alternatively, the devices may
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`establish a direct communications link with each other.
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`Additional locating devices may be placed on
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`the user to obtain other transparent controls. For
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`example, a GPS device (or any type of locating device)
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`may be placed on a user's hand. GPS devices may be used
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`to obtain the location of a receiver in a three(cid:173)
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`dimensional field. Therefore, the height, latitude, and
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`longitude of the user's hand may control the height and
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`6
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`position of a virtual game character's hand (or other
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`movement).
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`For play in a local area (e.g., the same
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`playground}, the device located may set an origin in
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`order to calibrate each user's actual origin position to
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`an origin position in the video game (e.g., all devices
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`may be placed within a foot of each other before gameplay
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`begins and then players may be directed to their starting
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`positions in order to start gameplay).
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`Devices are also provided that are developed
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`specifically (e.g., non-commercial devices that are
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`customized like on the cell-phone embodiment) for a
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`location-based controlled game. As per one example, a
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`visor is provided that includes a transparent display
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`such that objects can be overlayed onto the actual
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`environment. Continuing the pacrnan example, maze walls
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`may be provided to a transparent display. Thus, a user
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`will see the actual environment that he/she is running in
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`(e.g., the playground) and also see the maze walls that
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`he/she has to follow. This overlay game information may
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`be provided to a user depending upon his/her physical
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`location direction that he/she is facing {a separate
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`component may be utilized for direction}.
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`However, one novel directional component may be
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`an electronic compass embodied by two location devices
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`(e.g., two GPS devices).
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`If, for example, one location
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`7
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`device is placed in the front of the portable portion of
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`the system, or as in some embodiments the entire portable
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`system, (e.g., visor) and one location device is placed
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`in the rear of the portable portion of the system, or as
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`in some embodiments the entire portable system, (e.g.,
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`visor) then the direction the visor is pointing may be
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`determined through these two location devices.
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`To cut the weight down of portable headsets,
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`some of the computing for the game may be done at a base
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`station and transmitted wirelessly to the headsets. Less
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`intricate examples (e.g., a dedicated non-communicating
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`one-player game) could be constructed and marketed for
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`considerably less than compatible hardware {e.g., a cell
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`phone). Other control features (e.g., action buttons on
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`a controller) may be included to the user of the video
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`game system of the present invention.
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`Delivery methods of content to a cellular phone
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`are also provided. The present invention provides data
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`interchange between cellular phones and the internet.
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`More particularly, the present invention provides data
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`interchange between cellular phones and the internet
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`using a minimal number of steps for at least first time
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`users.
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`Confirmation that a user is in possession of a
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`cell phone is provided by having the user respond to a
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`text message from the cellular phone.
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`8
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`Multiple types of content may be downloaded to
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`a user either by themselves or in groups with a single
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`download or email. Multiple links may be included in a
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`text message to a cell phone such that multiple types of
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`content may be downloaded with a single message.
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`The payment confirmation option is not provided
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`to content that is free of charge. Multiple types of
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`content may be downloaded to a cell phone using the
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`systems and methods of the present invention. More
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`particularly, phone numbers, applications, and pictures
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`may be downloaded in addition to ringers.
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`A data interchange may be provided. Users may
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`upload content from their cell phones and allow other
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`people, or a select set of people, to download it to
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`their respective cell phones or wireless devices. For
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`example, phone numbers may be uploaded and stored on a
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`webpage for a particular user. Thus, a user has a backup
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`of his or her cell phone numbers that can then be
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`downloaded to a different cell phone.
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`Interactive games are provided to cellular
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`phones by including a database that can store the games
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`progress. For example, to provide a simple wireless
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`chess game, a user can upload his "next" move onto a
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`remote database.
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`In this manner, a second user may then
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`download this "next" move from the remote database either
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`himself, automatically, or the user may be prompted to do
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`9
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`so.
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`In this manner, a user's location may be uploaded to
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`a user database and downloaded to a subsequent user
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`database.
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`An automatic update may be provided to a cell
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`phone user.
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`In this manner, a user may sign up for a
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`particular service {e.g., daily wallpaper) and, every
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`morning, that user may be provided a different background
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`(e.g., a January 15 th Calendar page exhibiting a comic
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`personality) every day or period of time. This feature
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`may be extended to games such that, every morning, a new
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`game level is sent to a user.
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`A cell phone is provided that includes the ability
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`to have non-service provider automatic updates without
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`the consent of the cell phones user every time data is
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`downloaded. For example, a program may be provided to
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`the cell phone that allows a user to accept and begin
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`downloading any type content from a particular entity.
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`This program utilizes the "content provider" descriptor
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`to determine if the content is allowable for download.
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`Thus, a user only has to approve content from the
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`"content provider" once and then all subsequent downloads
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`from that content provider are automatically approved by
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`the program.
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`In order to protect from people falsifying
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`the "content provider field", a cell phone may be
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`configured to send a "file receipt message" to a source
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`location (e.g., a cell phone may be configured to receive
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`a "source locationn description field).
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`If the
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`acknowledgement does not match a shipment by the source
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`location then the cell phone may be notified of a
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`falsified transmission and the downloaded material
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`deleted.
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`A cell phone is also provided to download a
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`file directly without a
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`.GCD, or similar, file. This
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`cell phone preferably contains a large amount of memory
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`(e.g., 128mb) such that the download of a file of an
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`unrecognizable file type does not result in a user having
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`to delete already downloaded content in order to make
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`room for the new file. The cell phone can be configured
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`to provide a message to a user if the downloaded file is
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`of an unrecognizable type. The cell phone can also
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`connect to a remote database to obtain a list of file
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`types and associated programs and, if a program is
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`associated to a file type, automatically download the
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`program to run the previously unrecognized file type.
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`Brief Description of the Drawings
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`The above and other features of the present
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`invention, its nature and various advantages will be more
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`apparent upon consideration of the following detailed
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`description, taken in conjunction with the accompanying
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`drawings, in which like reference characters refer to
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`like parts throughout, and in which:
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`FIG. 1 is an illustration of one embodiment of
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`an actuality/virtuality gaming system topology in
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`accordance with the principles of the present invention;
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`FIG. 2 is a flow chart for one embodiment of an
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`actuality/virtuality gaming system in accordance with the
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`principles of the present invention;
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`FIG. 3 is an illustration of a cellular phone
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`for use as an actuality/virtuality gaming system in
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`accordance with the principles of the present invention;
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`FIGS. 4-5 are illustrations of user interfaces,
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`and accompanying functionality, in accordance with
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`principles of the present invention;
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`FIG. 6 is an illustration of one embodiment of
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`an actuality/virtuality gaming system in accordance with
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`the principles of the present invention; and
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`FIG. 7 is an illustration of one embodiment of
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`an actuality/virtuality gaming system in accordance with
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`the principles of the present invention.
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`Detailed Description of the Drawings
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`FIG. 1 shows virtual gaming system 100 in which
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`locating device 131 receives location signals from
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`satellites 111-113~ Persons skilled in the art will
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`appreciate that satellites 111-113 may be transmitters
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`placed around a physical playfield (e.g., may be placed
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`around the perimeter/suspended above a football field}.
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`Cell phone 130 may house locating device 131 and may
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`provide a location-based game on display 140. To set a
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`location-based game, the user may be asked to set an
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`origin for the game. This screen may tell the user how
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`much free space is needed on all sides of the origin so
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`that the user can more efficiently find a proper spot to
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`begin gameplay.
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`FIG. 2 shows flow chart 200 of one embodiment
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`of a located-based game. Steps may be added to or
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`removed from flow chart 200. Step 201 occurs when a
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`request for a location-based game is received. This may
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`be simply a user turning ON a location-based gaming
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`device (e.g., a dedicated pacman location-based device)
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`or a user selecting a location-based game from a list of
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`location-based games. Step 203 determines if the game
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`needs an origin setting.
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`If the game does need an origin
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`setting then step 205 occurs. Else, step 209 occurs.
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`Step 205 prompts a user to position the device at the
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`desired origin. Step 207 then occurs waiting for a user
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`to submit the origin. Step 207 reiterates until a user
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`selects a location as the origin for gameplay. Once a
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`user selects a location for the origin of gameplay the
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`device may record (e.g., in onboard memory or a remote
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`database) the location of the selected origin (as read
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`from a locating device) and use it as a reference during
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`gameplay. Step 209 then may begin tracking the user's
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`location and the user may be prompted if a multiplayer
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`game is desired in step 213. Persons skilled in the art
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`will appreciate that step 213 (and related steps) may
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`occur before step 203 (and related steps). Step 211 may
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`be included to located nearby players that can play the
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`game. For example, a communications device may send out
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`a signal to "ping" if any other similar devices are on
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`the playfield (or a surrounding area). Multiple other
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`multiplayer configurations may be used. For example, the
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`user may enter in the phone number of a cellular phone
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`and ask if a multiplayer game wants to be played.
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`In
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`this manner, the requested cell phone can be anywhere
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`{e.g., halfway across the world) and still play on the
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`same playfield {by uploading data to a remote server or
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`communicating directly with the cell phone). Step 215
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`may be utilized to initialize any communications link
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`needed between the gaming devices (e.g., communications
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`to a common remote database).
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`FIG. 3 shows cell phone 300 constructed in
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`accordance with the principles of the present invention.
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`Cell Phone 300 preferably includes speaker 330, antenna
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`310, display screen 320, control keys 360, alpha-numeric
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`keys 350, and microphone 340. Cell phone 300 also
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`preferably may include, for example, a communications
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`transmitter {not shown), communications receiver (not
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`shown), memory (not shown), positioning device (not
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`shown), and a microprocessor (not shown).
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`FIG. 4 shows display screens 425, 450, and 475
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`that may be incorporated into a virtual reality gaming
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`device of the present invention. Persons skilled in the
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`art will appreciate that a gaming device dedicated to a
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`single game (e.g., frogger) may be easily incorporated
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`into a device the size of a traditional Tamagochi device.
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`Such dedicated devices may be sold relatively cheaply
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`(e.g., $40). A gaming device may also accept cartridges
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`of different games so as to reduce the need of purchasing
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`a new location device with the purchase of a game. As
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`discussed above, games can also be wirelessly downloaded
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`to a portable gaming device or a traditional commercial
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`device with a locating device.
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`Display screen 425 displays a list of location(cid:173)
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`based games that a user can choose from. Display screen
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`450 is one example of the information that may be
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`presented when a location-based game is chosen. Display
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`screen 450 may also contain a static (e.g., transparent)
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`origin functionality such that when a user acknowledges
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`reading the instructions, the system will record an
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`origin location. Display screen 475 is one example of a
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`multiplayer initialization screen and accompanying
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`functionality.
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`FIG. 5 shows display screens 525, 550, and 575.
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`Display screen 525 is a screen that allows a user to
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`chose from a variety of characters for gameplay. These
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`characters may have different modes of operation (e.g.,
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`different goals and gaming constraints). Display screen
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`550 may provide the user with a rule-set for the player
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`that is chosen from display screen 525. Display screen
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`575 includes a screen taking from gameplay of a pacman
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`game. Virtual character 576 is first displayed to a user
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`at its origin. As a player moves around a playfield, the
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`player's actual location is translated into a virtual
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`location for character 576 by means of determining the
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`difference between the user's current location and
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`his/her origin location. Thus, as a user runs through a
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`playground, character 26 runs through the virtual
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`environment of display screen 575. Character 577 may be
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`a second character controlled either by a program or by a
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`second player. Character 577 may have a different origin
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`on display screen 575.
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`In this manner, a user may be
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`physically directed to an origin after the first player
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`sets his/her origin so that they are properly aligned on
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`the physical playfield. Alternatively, both user's can
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`have any origin (this allows for gameplay between two
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`remote users).
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`FIG. 6. shows environment 600 that includes
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`gaming devices 620 and 630. Remote hardware 610 is also
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`included to assist with multiplayer gameplay. Remote
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`hardware 610 may be, for example, a remote database that
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`contacts with devices 620 and 630 wirelessly. Remote
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`hardware 610 may additionally be positioned around the
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`playfield and emit a location signal. Devices 620 and
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`630 may then determine a rough location based on this
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`signal. Additional devices 610 may be utilized so that
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`devices 620 and 630 can more accurately obtain their
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`physical positions. Persons skilled in the art will
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`appreciate that remote hardware 610 is not necessary.
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`Instead, devices 620 and 630 can communicate to each
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`other and determine their relation to one another. This
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`may be cost-efficient for simple multiplayer games such
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`as, for example, the classic game of pong where the
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`devices represent the paddles on the display field.
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`Device 620 may include one or more displays
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`621. These displays may be transparent such that a user
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`can see the environment around him/her.
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`Images can then
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`be selectively displayed on displays 621 and 622 such
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`that a user can be displayed gaming indicia. Virtual
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`game character 622 may be presented to device 620 to
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`represent the character that the user of device 620 is
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`controlling. Furthermore, because the location of device
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`630 is known, device 620 can provide an image of game
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`character 623 at the position where device 630 is located
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`to represent the user of device 630.
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`If the display can
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`provide images that completely blocks out the environment
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`in front of the user then he/she will not see the user of
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`device 630, but the virtual character the device
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`represents. Display 631 of device 630 shows a more
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`simplistic approach that does not overlay virtual
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`characters over the positions of the physical players,
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`but does include virtual environment indicia 633.
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`Persons skilled in the art will appreciate that virtual
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`environment indicia 633 may include software-controlled
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`gaming characters. Circuitry 624 and 632 may include,
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`for example, communications devices, processing
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`circuitry, memory, speakers, and locating
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`receivers/transmitters.
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`While FIG 6 shows a relatively expensive and
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`complex location-based gaming system, FIG. 7 shows a
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`relatively simplistic gaming system. Gaming system 700
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`of FIG. 7 includes no physical input devices other than
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`optional ON/OFF switch 710. Persons skilled in the art
`
`will appreciate, however, that one or more buttons may be
`
`included on system 700 {e.g., one or more FIRE
`
`WEAPON/ACTION buttons). Due to the lack of physical
`
`input, the size of display screen 702 may be maximized.
`
`Gaming system 700 may include chain 704 and clip 703 and
`
`may be small enough to fit inside a user's pocket. A
`
`user interacts with game character 725 through his/her
`
`physical location. This location may be determined by
`
`18
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`Meta Exhibit 1008
`Meta v. Mullen - Page 0018
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`
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`locating device 701 (e.g., a GPS receiver). Such a
`
`system may set an origin reference when the game is
`
`turned ON.
`
`From the foregoing description, persons skilled
`
`in the art will recognize that this invention generally
`
`relates to providing a control mechanism to a game
`
`through the psychical location of a person in an actual
`
`environment and for improving data sharing and exchange
`
`in wireless devices such as cellular phones. Persons
`
`skilled in the art will appreciate that the various
`
`configurations described herein may be combined without
`
`departing from the present invention.
`
`It will also be
`
`recognized that the invention may take many forms other
`
`than those disclosed in this specification. Accordingly,
`
`it is emphasized that the invention is not limited to the
`
`disclosed assemblies and methods, but is intended to
`
`include variations to and modifications therefrom which
`
`are within the spirit of the following claims.
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`19
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`Meta Exhibit 1008
`Meta v. Mullen - Page 0019
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`
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`What is claimed is:
`
`1.
`
`A video game system for playing a video
`
`game comprising:
`
`a locating device that determines the
`
`physical location of said video game system; and
`
`a display, wherein a game character is
`
`displayed on said display having a video game location in
`
`said video game that corresponds to said physical
`
`location.
`
`2. The system of claim 1, wherein said device
`
`is a cellular phone.
`
`3. A method for controlling a character in a
`
`video game comprising:
`
`determining the a first physical location
`
`of a locating device in a physical playfield;
`
`mapping a video game environment around
`
`said first physical location;
`
`determining a second physical location of
`
`said locating device;
`
`placing said character in said video game
`
`environment based on said second physical location.
`
`20
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`Meta Exhibit 1008
`Meta v. Mullen - Page 0020
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`
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`4. A machine readable medium having program
`
`logic recorded thereon for use in a video game system
`
`for:
`
`storing a first physical location from a
`
`locating device;
`
`mapping a video game environment around
`
`said first physical location;
`
`determining a second physical location of
`
`said locating device; and
`
`placing a video game character in said
`
`video game environment based on said second physical
`
`location.
`
`21
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`Meta Exhibit 1008
`Meta v. Mullen - Page 0021
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`
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`JDM/005 PROV
`
`SYSTEMS AND METHODS FOR LOCATION BASED GAMES AND
`EMPLOYMENT OF THE SAME ON LOCATION ENABLED DEVICES
`
`Abstract of the Disclosure
`
`A compact virtual reality system is provided
`
`that can be embodied in a commercial device as a software
`
`module. More particularly, a cellular phone with a
`
`locating device (e.g., GPS system) may be configured to
`
`operate as a game where the location of the cellular
`
`phone corresponds to the location of a character in the
`
`game. As per one multiplayer construction, two game
`
`devices communicate their positions to a remote database
`
`which, in turn, forwards opponent location information to
`
`each device. Wireless communications protocols, self(cid:173)
`
`configuration, and auto-download software applications
`
`are also provided to optimize integration into a
`
`commercial wireless device such as a cellular phone.
`
`22
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`Meta Exhibit 1008
`Meta v. Mullen - Page 0022
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`Meta v. Mullen - Page 0024
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`Meta v. Mullen - Page 0027
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`Meta v. Mullen - Page 0028
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`Meta v. Mullen - Page 0028
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`Meta Exhibit 1008
`Meta v. Mullen - Page 0029
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`Meta Exhibit 1008
`Meta v. Mullen - Page 0029
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